Author Topic: Loial's Map request.  (Read 17178 times)

DAMIEN

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Re: Loial's Map request.
« Reply #20 on: July 15, 2005, 08:20:13 PM »
moonlit2 por favor

loial21

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Re: Loial's Map request.
« Reply #21 on: July 15, 2005, 10:07:10 PM »
jitspoe please add this asap. One route map? so is KOTH

jitspoe

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Re: Loial's Map request.
« Reply #22 on: July 16, 2005, 03:05:12 AM »
Too many misaligned textures.  DT needs to be shot for this one. :)

And to be honest, KOTH doesn't really deserve to be on there either.  I deleted it from my rotation, but I'll let you do with it what you will.  KOTH is a good rush-and-pgp/jump map, but that's about it...  It can be fun, but I was never really that crazy about it, and the construction is really shoddy.

DAMIEN

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Re: Loial's Map request.
« Reply #23 on: July 16, 2005, 01:21:46 PM »
yaya the crates look horrible but the map is so fun great for jumps... beautiful jumps. cmon jits load it for us. u dont even have to play it i swear :p

loial21

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Re: Loial's Map request.
« Reply #24 on: July 16, 2005, 10:59:19 PM »
rofl damien. Please add Jitspoe,   Damien is not asking for you to ad pbcub or blitz or pgp blitz (jk) for that matter :)

and add artic paint please.
« Last Edit: July 17, 2005, 11:32:09 PM by loial21 »

DAMIEN

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Re: Loial's Map request.
« Reply #25 on: July 18, 2005, 03:17:14 AM »
eww asking for pbcup and/or blitz would be like asking for u to make my computer explode

jitspoe

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Re: Loial's Map request.
« Reply #26 on: July 18, 2005, 12:12:20 PM »
Damien is not asking for you to ad pbcub or blitz or pgp blitz (jk) for that matter :)

and add artic paint please.
Err... is that a joke?  Arctic paint is pbcup (which is what I assume you mean by pbcub).

I asked DirtyTaco to remake moonlit2.  He was surprised at the request since even he thought it was a crappy one path map, but he'll think about it.  I told him to add an alternate route somehow.

As for arctic/pbcup, I've been thinking of remaking that as a DSM.  I'll have to talk to Fryth about it.

DAMIEN

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Re: Loial's Map request.
« Reply #27 on: July 18, 2005, 02:23:56 PM »
sumtimes i think that the extra route kinda lames a map. like in xbmap1 i think the water way is lame, every person who lacks the skills to make the double jump takes the water way and every half-assed player knows that when u hear the water sound u throw a grenade and kill the numerous ppl who took the route. cmon moonlit is great... u just cant stand the crates can u? hehe

jitspoe

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Re: Loial's Map request.
« Reply #28 on: July 18, 2005, 03:24:17 PM »
Well, xbmap1 is a total crap map to begin with.  Trick jumps should never be required to get a flag (and the alternate path is a joke), and the thing isn't even lit!  Not to mention you spawn with cockers and the bunkers are transparent.

DAMIEN

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Re: Loial's Map request.
« Reply #29 on: July 18, 2005, 03:36:23 PM »
lol so moonlit2 isnt so bad compared to xbmap1 correct?

jitspoe

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Re: Loial's Map request.
« Reply #30 on: July 18, 2005, 03:56:47 PM »
That doesn't make it good. :)

loial21

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Re: Loial's Map request.
« Reply #31 on: July 18, 2005, 08:47:29 PM »
then add yardspeed u slacker

Dirty_Taco

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« Reply #32 on: July 19, 2005, 03:05:14 AM »
Post removed
« Last Edit: July 26, 2010, 01:16:42 AM by Dirty_Taco »

DAMIEN

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Re: Loial's Map request.
« Reply #33 on: July 19, 2005, 08:40:22 AM »
hmm u know wut might be good for that map, that is if u want my opinion... the second route would be cool if it was a lower level route like nitefactor(er however it's spelled :S) instead of a path on the same level. u could make the entrance to the lower level behind the barrels in main base. hmmm but not as small or straightforward as the path in nitefactor. and it would be pretty cool if it was accessible from the middle of the upper level via a hole er something like that, would definitely allow for more strategic gameplay.

Dirty_Taco

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« Reply #34 on: July 19, 2005, 12:28:05 PM »
Post removed
« Last Edit: July 26, 2010, 01:16:39 AM by Dirty_Taco »

jitspoe

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Re: Loial's Map request.
« Reply #35 on: July 19, 2005, 12:58:52 PM »
Hmm, that's never been done before. ;)

DAMIEN

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Re: Loial's Map request.
« Reply #36 on: July 19, 2005, 01:48:32 PM »
well 3 paths are always good but in my opinion lower route would be funner cause there more u could do with it.. a bridge is a bridge, but u could do a million things with lower paths and ways to get back to mid level. strategy doesnt come to mind when i think bridge... but then again u r the artist(thats pronounced are-teee-st and not are-tist hehe). wutever u choose to do will be fine im sure.

loial21

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Re: Loial's Map request.
« Reply #37 on: July 19, 2005, 04:31:56 PM »
Would some one please add some maps ? So i can rotate some maps ...well being its my server and your game and screw taco your opinion dont meen sheet (j/k).

I propose this, you mentioned Jitspoe that you dont have the time to filter all the bad maps, right? Ok understandable who does?

So for every map you say no to you will add one that you like and explain why.  Not much to ask huh from either of us and its something that means alot to you (having "jitpoes" stamp of approval) . Limit one map per day :) can we at least agree on this?  >:(

« Last Edit: July 19, 2005, 05:28:38 PM by loial21 »

Dirty_Taco

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« Reply #38 on: July 21, 2005, 06:32:59 PM »
Post removed
« Last Edit: July 26, 2010, 01:16:33 AM by Dirty_Taco »

loial21

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Re: Loial's Map request.
« Reply #39 on: July 21, 2005, 07:01:48 PM »
dude thanks !!!