Digital Paint Discussion Board
Development => Mapping => Topic started by: ViciouZ on October 26, 2007, 01:01:02 PM
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The staff at GGC have teamed up with nVidia to provide Digital Paintball mappers an exciting chance to show their talent!
The Mapping Contest begins from the time of this message being posted until the start of the GGC Anniversary party on the 11th of November, so you have just over 2 weeks to produce your entries!
The rules are as follows:
- There is no limit on the amount of entries
- Contestants may map in pairs or teams
- Custom content is allowed but not separately judged
- The maps MUST be be based upon the contest's theme
- Remakes are not allowed, nor any other form of plagiarism, even if the creator of the map allows it. All work must be original.
- Maps must have been started after the contest began
The entries will be judged on:
- Aesthetics: How good does it look?
- Gameplay: How well does it play?
- Technical: What are the techniques used? Are the r_speeds workable?
The theme for this contest is:
Urban/Industrial
Prizes are to be announced.
If you plan on entering, please post your nick, a method of contact (IRC/XFIRE/MSN/AIM), and optionally the name of your map. If you have any further questions, just reply or contact me on IRC!
Now go, and map with honor!
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:( when's the next cup?
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Urban/Industrial
Since you've already said you're working on a map with this theme, I assume your ineligible to participate, correct?
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Yeah, I can't participate. Even if i could, it wouldn't be allowed because I started it before the contest.
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I would love to participate in this contest.
I agree to all the rules, and will start today.
Good luck to everyone who enters.
Contact me:
IRC: starz^iPlow or iPlow or Termin8oR
XFire: termin8ordp
MSN: dicerman_69er@hotmail.com
I am always on IRC, not always on XFire or MSN.
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I almost missed the theme of the map. Was all ready to put in my entry, then noticed it, lmao. Urban/Industrial maps are ugly, why would you make that the them.
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Its a good idea. There are very few maps like this at the moment, so it should help to produce some more innovative maps as the mappers will have to start from near-scratch.
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could you tell us WHO will judge the maps?
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Ok, Me and Reed will give this a go, provided we have the time what with university deadlines, etc... looming.
I'll PM you with contact info.
- Dagless M.D
edit:
good point pure, how transparent will the judging process be? I'd love to know how each map is judged on each criteria, possibly like out-of-10 rating for each section and a bit of exposition or something.
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Each criteria recieves a mark out of 10.
Aesthetics judge: sk89q
Gameplay judge: bitmate
Technical judge: jitspoe
All marks will be available to view for each map.
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Wouldn't it be better to have more than 1 judge per criteria? Theres too much chance of personal opinions being a factor otherwise.
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Soinds fun, I would love to compete. I don't have a lot of time to map lately but I'll try to finish in 2 weeks :D
IRC: ]uE[Deranged, ]uE[KooLAiD, Deranged (#team_uE)
PM me for e-mail, AIM, or MSN if needed.. Probably unneeded, I'm usually on IRC.
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Wouldn't it be better to have more than 1 judge per criteria? Theres too much chance of personal opinions being a factor otherwise.
I tried to pick people I know who would be knowledgeable in the field, and can judge without coming involved or letting personal disputes with map makers get in the way.
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The aesthetics judging will definitely reflect the judges personal opinions. Have you guys thought about perhaps judging the aesthetics through a public vote? The other 2 can be well represented through individual/groups of judges, but aesthetics would do well through a public vote i think.
Would be great to get the general community involved too :P
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Yes. The website was and still is meant to contain that functionality, and the idea has been considered, but I'm waiting for GGC to get the site made before finally deciding judge/vote.
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I'd love to participate.
Contact me on IRC, I'm always on.
Nicks: starz`Brock, Brock, Smash
PM me for my email if necessary.
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Urban is my chineese neighbors middle name! :)
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i would volunteer to be another judge on the aesthetic aspect of the maps. :D
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Ah, you jerk, i already had an urban map going before this and i would have loved to enter it =[
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I might give it a shot.
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I agree to all the rules!
IRC: Sonny
XFire: lom1sonny
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Two weeks is probably going to be too short of a time...
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Two weeks is probably going to be too short of a time...
No I do not think so, I have already been mapping it for a day and have gotten a portion done, i still have A LOT of work to do. But over 2 weeks I should come up with something either good for matching or good for the contest.
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Interesting, you've already started the actual in-BSP mapping phase?
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Yeah, I am the lazy designer who doesn't draw up a map. I use bsp as my blue-prints and come up with an idea that way.
Then I try and think what would be good for the game play or looks, then I move/change things around/add things and see what I get. I have tried drawing out my maps and mapping them that way, but I do not like what I come up with because when I map it, it doesn't look like what I wanted it to on paper.
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Paper is for airplanes. ;)
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Paper is for airplanes. ;)
Lol, Agreed.
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Probably wont win but map name is stadium.
IRC: [TZ]Apocalypse, Apocalypse, [TZ]Cinjo, Cinjo.
Xfire: cinjo1
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Interesting, you've already started the actual in-BSP mapping phase?
Designing should take 3-5 months!! Followed by 6-8 months of development and 2-3 months of beta-testing :P
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detail planning takes 6months up to few years, but you need the citys permission, and the wheels of bureaucracy are rolling too slow, so that takes a few months aswell. Then you need to re design your work, because the construction cost has raised significantly and the current project is a no-go.
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Two weeks is probably going to be too short of a time...
Right. 2 Weeks isn't enough for a good map :( And a good map isnt the aim of that contest?
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Since everyone starts off with nothing but the theme and everyone has 2 weeks time, it's quite fair ;)
In our eyes, it's possible to create something good looking within 2 weeks. If you made up something really original, you can release some more betas after the contest, which of course won't be judged.
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I think its possible inside 2 weeks, you just need good planning, realistic scope, good practice and decent starting inspiration. I sketched ours out on paper yesterday and have a portion layed out in BSP already.
I think we should have more than one judge for each section, though. Not that I don't have faith in those you've picked, but it is literally impossible to be impartial (or infact representative) if there aren't multiple opinions, especially on pretty subjective things like 'aesthetics' and 'gameplay'. Perhaps the commitee?
- Dagless MD
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Since everyone starts off with nothing but the theme and everyone has 2 weeks time, it's quite fair ;)
Bitmate, with all due respect fairness wasn't want some of us newbs were griping about, it was whether or not something of good quality could be made, I actually like the 2 week deadline, it helps even the curve as well as makes this more of a speed-mapping contest.
-y
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I volunteer to judge gameplay if you guys want =). <3 new maps
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Changing mine to a concerthall.
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Changing mine to a concerthall.
That sounds cool. Though, don't give the others the opportunity to steal your ideas ;)
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Too late...
*grabs his pen and paper* Now how can I make a concert hall....
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is a concert hall strictly Urban/Industrial? It was my understanding that Urban meant inner-city rough streets, like project housing and derelict buildings, etc... as that can mesh with Industrial dirty buildings, etc...
- Dagless
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I suppose a concert hall would be ok if it was the hall and the outlying buildings... on its own it really isn't urban or industrial... if it were under construction, yeah.
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My map is sort of the inside of a warehouse, its not really stacked to the brim with crates or anything, but it has that metallic industrial feel to it.
Think it should be O.K.?
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Yeah that's fine.
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My map is sort of the inside of a warehouse, its not really stacked to the brim with crates or anything, but it has that metallic industrial feel to it.
Think it should be O.K.?
Sounds just like y_warehouse, would you like to borrow the forklift model as well?
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The concert hall is under construction and its a siege so the attack starts outside the hall so it would be fine like that right?
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Should be fine.
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Sounds just like y_warehouse, would you like to borrow the forklift model as well?
Actually, I'm using elevators with crate textures as platforms. It's meant to represent a sort of forklift on-the-wall. And the map has pretty small passageways, and only one open base area, so I wouldn't know where to put it. :-\ Thanks for the offer though.
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Ill participate if I can get a partner.
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Ill participate if I can get a partner.
Sorry Garrett, I am pretty far in.
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what are the guidelines for posting entries then? Should we submit them privately or just post them in this thread?, is there a specific submission day, or can entries trickle in up until the deadline?
- Dagless
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Just thought of something what happens in the case of a tie?
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Public tie break!
/me goes to fumble with the FTP settings for the map upload server...
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ohohoho there's not going to be no doubt who's the winner here...;) lol j/k
Any word on the prizes yet? I'm getting excited!
- Dagless
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Post removed
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heh im making "loading dock\parking lot" industrial urban complex deathmatch map :)
btw what day does the contest end??
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Contest ends November 11th. So just under 2 weeks.
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Hey guys,
Does anyone want to show any sneak peaks/screenshot?
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heh, if only i could enter mine :D
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(http://warwulf-inc.com/pbmappers/leg/sshot055.jpg)
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Wow WarWulf, that looks tight.
I love the container textures.
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Finally seeing your sexy textures on a map.
*rawr*
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I *might* be able to start the BSP process tonight, now that the 3d and photshop work is done :D:D
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:P
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A sneak peak of what my map will look like:
(http://img411.imageshack.us/img411/6255/sshot106eq1.jpg)
Yeah yeah, horrible screenshot quality, but that's what you get from a 16mb video card. :-\
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looks good :D
My map:
(http://img231.imageshack.us/img231/7213/sshot000cy4.jpg)
Starts with my map today :D
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Is that supposed to be a street leading to the base?
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Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)
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Is that supposed to be a street leading to the base?
Don't spoil the surprise :D
Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)
Is that a joke...? I don't get it :D
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Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)
They are white in Germany :P
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Oh
My bad :P
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They are mostly dissapeared in estonia..
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Im thinking about this,
When it comes to submission day, can we post screenshots and some exposition on the map (think like the first post when I release our other maps), so we have an opportunity to explain ourselves on aspects of the map, etc..? Im just thinking that if we can explain the reasoning and highlight technical aspects and little aesthetic touches that may be missed the judges will have an easier time coming to a judgement on each map. Plus, will the entries be open to the public immediately?
cheers,
Dag
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I think, I say again: think, that you MUST do that.
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The aesthetics judging will definitely reflect the judges personal opinions. Have you guys thought about perhaps judging the aesthetics through a public vote? The other 2 can be well represented through individual/groups of judges, but aesthetics would do well through a public vote i think.
Would be great to get the general community involved too :P
Ftw
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IMO all of them should be judged by a panel, its only fair that way. One persons idea of good gameplay could well be entirely different to anothers, equally valid. Also, techical might seem to be more cut-and-dry, but people have different ideas about what makes a technically good map - ie, simply the lowest r_speeds possible vs more advanced mapping techniques (func_walls to stop complex geometry splitting adjacent brushes, etc...) to lower r_speeds and maintain detail, that kind of thing. Take one of 4th's for instance - incredibly good r_speeds but a bit barren (in my opinion) compared to say ub_abbey (beta status aside!) which is more detailed but has some >1200 r_speeds dotted around.
At the least, I think each judge should give an out-of-ten rating for each category respectively, that should at least balance it out (as long as the judges feel confident being able to appraise each category!).
- Dagless
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I agree with the panel judging. The criteria should also be changed to taste, plating and originality.
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I agree with the panel judging. The criteria should also be changed to taste, plating and originality.
And of course the ability to play the map on a dialup connection ;D
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in that case Knack, seeing as we can have unlimited entrys, ill make 'UrbanIndustrial - Knack Edition', which may or may not look a lot like SpawnInABox. :P
- Dagless
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Dagless, the KnacK edition falls more under the ur banned! rather than urban... :P
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hahaha thats great :)
on a serious note, if size is an issue, I'm in trouble.
- Dagless
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who would be on the panel? i think it would have to be the like the top 5 mappers that arnt taking part in the contest
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who would be on the panel? i think it would have to be the like the top 5 mappers that arnt taking part in the contest
What maps have you done?
FtX
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wasnt talking about me
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Aesthetics: Public Vote
Gameplay: Public Vote
Technical:
5 man panel maybe?
/me breaks S8NSSON fast
/me whacks jitspoe at midnight
/me assaults DirtyTaco with sand
/me stares at FourthX through a Ranger's Rifle scope
/me slams Chef-Killer into a statue of anubis
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same 5 i was thinking
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umm queenie you made that map before the mapping contest started. its not allowed to be used :)
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Naw, didn't make. Planned out. I made like, 6 brushes before the contest. If you want I can delete them and make them over. :D
But yes, I did have the map drawn out before the contest.
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ILLEGAL! BANNED! KTHX!
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:o :o pre-planning HaX
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I was plotting for a mapping contest of just this style from the very day I was born..
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bro i saw that map with diffrent textures like 2 weeks ago on starz priv chatroom :P
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OWNED. can you say caught? smile you are on cheaters. :D
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well. based only on what was said on this forum, its impossible to determine that Queenie has cheated. in order to prove he has cheated, it would take multiple peoples as witnesses to the cheating as well as proof such as screen shots. in a case such as this, the rule of 'innocent until proven guilty' applies, and so Queenie should continue to build his map until something proves or disproves his cheating. though i think the only way to prove innocence is to have lack of proof toward cheating.
-Cusoman
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True, and its not like warwulf doesn't have a conflict of interest, however I suppose Queenie has already admitted to having done work for it before the mapping contest, which I know I didn't have the luxury of. Depending on how much he did before the start, I dunno whether there is any point in disqualifying him. Unless he wins that is, in which case I shall backtrack 100% and write to my local MP. :p
How much did you actually see warwulf? If it was a lot, and all that has changed is the textures, then maybe thats a bit much.
- Dagless
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This is the exact screenshot I posted in *StaRz* private channel the day before the contest began.
(http://img209.imageshack.us/img209/8076/sshot101fz2.jpg)
That was all I had done before the contest (one day).
Also, I would like the point out that I missed a good two days of mapping during the duration of the contest. I recently purchased a new computer and I was having trouble with the motherboard. (It's still not set up :-\)
I am currently back on my old computer.
If you feel that I have cheated on this contest, or had an unfair start, I will resign immediately.
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I don't see the big deal, and from that screen shot I doubt you will win anyways. :P
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lol, so can i enter my map even though i started a week early and only had a building layout done? </sarcasm>
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I don't see the big deal, and from that screen shot I doubt you will win anyways. :P
Harsh, yet true enough :(
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if you can prove you lost those 2 days by a witness or (get this everybody) a written statement from your friends/parents, you will be allowed to continue, as the time lost makes up for your advantage, otherwise, you can start a new map or retire, but your current map will not be judged.
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Well I can get my brother to come on vent...
Also, all of my clanmates know I did not come onto irc for the two days that I was getting the computer.
So would a verbal statement be enough?
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if you can prove you lost those 2 days by a witness or (get this everybody) a written statement from your friends/parents, you will be allowed to continue, as the time lost makes up for your advantage, otherwise, you can start a new map or retire, but your current map will not be judged.
You know... QueeNiE could have just denied that he worked on the map a day earlier... and would have never have needed to even prove those 2 days. As far as we would have been concerned, there would have been no advantage. Something with trying to prove an unprovable thing by using unprovable means... eh... just feels wrong.
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Well I can get my brother to come on vent...
Also, all of my clanmates know I did not come onto irc for the two days that I was getting the computer.
So would a verbal statement be enough?
That should be fine. You may continue!
Word of prizes coming shortly!
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I lost a week due to real life issues >.> But I'm just taking the easy way out and not making a map for the contest ;)
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Probably wont finsish mine but oh well I'll try.
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i wish i knew how to use BSP >=| , maybe one day....
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Download it and mess around with it, that's how i learned
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Just find a whole free day and try *every* mapping function in BSP. Try all the entities (note: look them up first). Read up on a few things. By the end of the day, you should know what the map format can do. Spend the rest of the week understanding the more intricate details (like r_speeds). If you're a perfectionist, good. You'll notice small lighting problems, alignment issues, etc.
You won't be ready to make a map before this contest ends... but there will be other contests...
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If you make a rule, you should enforce the rule. No excuses, enough said.
So... what about the submission procedure? I'll have a map ready for submission in a couple of days, which was started after seeing this thread. You can private message me here in the forums.
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* There is no limit on the amount of entries
* Contestants may map in pairs or teams
* Custom content is allowed but not separately judged
* The maps MUST be be based upon the contest's theme
* Remakes are not allowed, nor any other form of plagiarism, even if the creator of the map allows it. All work must be original.
* Maps must have been started after the contest began
I have nothing to gain or lose here but the rules were made for a reason. If Queenie intends on entering the map that he posted screenies of the day before the contest, then it should not be allowed.
Now, say a contestant has been secretly working on a map for a few months and decides to enter it in the contest, other than looking at file dates, I don't think there would be any other way to prove that the map was started before hand.
Also, the fact that Queenie was down for 2 days without a computer to work on the map should make no difference.
Sorry but that's how I see it.
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I see your point KnacK, and if others think I should resign, then I will.
Thoughts?
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Also, the fact that Queenie was down for 2 days without a computer to work on the map should make no difference.
Exactly... it's not our fault that he blatantly didn't abide to the contest rules AND was out for 2 days... good grief, why enforce any rules then?
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I'll be a judge if you still need em.
FtX
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I have nothing to gain or lose here but the rules were made for a reason. If Queenie intends on entering the map that he posted screenies of the day before the contest, then it should not be allowed.
Now, say a contestant has been secretly working on a map for a few months and decides to enter it in the contest, other than looking at file dates, I don't think there would be any other way to prove that the map was started before hand.
Also, the fact that Queenie was down for 2 days without a computer to work on the map should make no difference.
Sorry but that's how I see it.
good man.
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Since its too late to start making a new map, and because of me blatantly breaking a rule, I will resign from this competition.
Rawr.
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Even after resigning though, i hope you continue your map because from the screen shot it looked good.
-Cusoman
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Do we have any prizes yet?
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The prize of anticipation.
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*giggles*
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so we're getting close to submission date - this has been pretty fun so far, if not also a somewhat stressful. I demand extra points for writing a dissertation and making a kickarse map similtaneously.
Any word on prizes yet?
I'm hoping we can put together a test server to load all the submissions onto, then take an evening or two playing through them with the public and mapmakers to get a feel for them. Any suggestions? I'd be happy to co-opt the DarkP server for it if you wanted me to. If any clans fancy giving it a go, scrimming on them or something, I reckon that'd give a nice picture of the gameplay of each map instead of released them into the wild to fend for themselves :D
Dagless
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Once your map is complete, or the deadline is nearly reached, upload your map to a file hosting site and post in the mapping section as you would with any other map.
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and mention 'GGC Mapping Competition Entry' too, presumably!
- Dagless M.D
P.S we've now posted our entry over in the mapping section: here (http://dplogin.com/forums/index.php?topic=10303.new#new).
check it out!
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Here is some FTP space for uploading your maps, and your maps ONLY:
secretpassage.org / u36635182-dpmaps / l33tviciouz
Please name the submission ggc_author_mapname.zip to help organisation.
If any abuse is detected, the login will be removed.
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Skater/DT/Cola ASSEMBLE!
I woulda just PM'd the login and such to those who said they had a map in progress. ;)
Anyway, this competition is going great, and lots of great maps are coming out of it. Hope stuff like this happens more often. Bi-monthly, maybe?
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BI-MONTHLY?? IM NOT A MACHINE!
but yeah, it'd be cool to happen more often, but I doubt I could find time to compete every time!
- Dagless
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Then don't. ;)
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yeah, I guess should give the others a chance.....:D j/k.
where's warwulf and y00tz' efforts? im on the edge of my seat here!
- Dagless
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I know wulfie was finishing up his just a few hours ago, but I don't know that it's actually done yet. Y00tz is too secretive to know anything about.
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im compiling my map right now which sucks cause now i cant play in the tourney
oh well most dp tournys are pretty dumb anyways with horrible map selection
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ok here is the beta version of my map
http://www.warwulf-inc.com/pbmappers/ub_leg.zip (21.5mb)
its still a beta version. last night i was kindda drunk when i made the spawn points and i have a ent error accidently put in givepaint for the spwans key\values when i fixed it this morning to put in giveammo i forgot to take out givepaint
umm there is also another texture error saying you are missing some adoor0_3 or something like that. i have no clue what that is but im sure i can fix it in the .map file with notepad. ive just been busy this week taking care of 2 kids and some other things with my clan fang been practicing a lot of halo3 and cod4 :)
also if you dont have a good video card. i suggest you turn off high res textures because you wont be able to move :)
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Looks awesome but the sky files are missing... c2nite. Please repackage and upload. Also use onlents compile to fix the givepaint problem.
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everyone should have c2nite_ sky it came with ub_rooftop
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You should have made a new thread, i almost missed the dl for your map
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Skater/DT/Cola ASSEMBLE!
I woulda just PM'd the login and such to those who said they had a map in progress. ;)
um... what? like i care enough to try and screw up this garbage.
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also if you dont have a good video card. i suggest you turn off high res textures because you wont be able to move :)
You don't even need a video card to play your map with high-resolution textures. I can attest to that. :D
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o_O
i play on a laptop a amd64 3500 series and have 512ram and a gf4mx400 :P
when i try to use my high res textures
i just sit in the same spot warping back and forth like im on a tractor beam
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so who won?
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YOU MUST VOTE EVERYBODY!
Get into any channel on GGC and type !mapvote. Todays vote is for aesthetics. Tomorrows will be gameplay.
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Are these votes going to be final, or are some judges going to step in as well? Purely popular votes haven't worked that well in the past, imo.
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Judges votes for technical. Public votes for the other two. The original system got a bit messed up.
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stuff like that happens when you're not planning things in time, vicious
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What is 'technical', exactly? >_>
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Im really hoping it doesn't just mean r_speeds. I think it encompasses the consideration of the level of techniques used, some of which are more difficult to implement than others and an overarching sense of well-rounded development and implementation. Theres a balance to be struck with r_speeds, visuals and gameplay, which experienced mappers will probably know all too well, and its nice that the maps here have some consideration in different corners of the balance: eg, COI leans on the visuals and layout, at the cost of ~2000 max r_speeds (which isn't bad by any counts, and isn't the highest in the competition), whereas Warwulf has good looking visuals through a s***load of photo textures and low r_speeds, but IMO plainer layout. Each has their own merit, its up to the judges to decide which is the best designed technically.
- DaglessMD
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I'm very disappointed in the organization of this contest. I'm not trying to be mean, but from the lack of information to the changing/bending of the rules to the changing of the judging... very poorly ran in my opinion.
I'm sure there's reasons why it turned out like this but hopefully future contests will learn from this.
I'm glad some more maps have been turned out for the game. More choices is good thing.
Voting by everyone and anyone will turn this into a popularity contest, which just doesn't make sense.
Again, I'm not trying to be mean, I'm just disappointed.
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I think it would be a good idea for the mappers and Viciouz to get together at the end of the voting and discuss how the contest could be improved in the future. There are areas which are good, areas which can be improved on, and areas which need to be seriously considered for the future.
I personally would like to thank Viciouz for setting the tournament up in the first place, and at least making the effort to bring something fresh to the community. Bravo!
Reed
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I'm very disappointed in the organization of this contest and yeah im being mean(sarcasum)! why were the rules changed\bent?
pffffffffffffffffffffffft :)
what needs to be improved is basicly not changing rules and having the judges judge maps instead of having a popularity vote :)
Example: i could easily get like 30 peope to come onto gg-c irc network and vote for my map with out anyone even knowing about it :P people that dont even play dp and that wouldnt be against the rules because they are voting for a popularity contest, but i dont cause im not that hell bent on winning...
but honestly id like to see more of these contest. they really help out with level design experience.
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I agree warwulf, to be honest I'm incredibly dissapointed that ub_leg and piped are doing so badly in the aesthetics vote.
- Dagless
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naw i allready knew it wasnt going to win :P i just wanted to make a deathmatch map called leg only reason i named it leg is cause i love the map arm! and i vote for it every map, and spam arm arm arm arm arm arm arm. and people would spam leg leg leg leg leg ;) and i actually thought about making this a while ago. the mapping contest i guess just motivated me to get it done :P
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what needs to be improved is basicly not changing rules and having the judges judge maps instead of having a popularity vote :)
Example: i could easily get like 30 peope to come onto gg-c irc network and vote for my map with out anyone even knowing about it :P people that dont even play dp and that wouldnt be against the rules because they are voting for a popularity contest, but i dont cause im not that hell bent on winning...
That's the main reason why I didn't want a similar vote done for the map selection in the 4v4 tournament. It's too easy for certain teams/people to persuade votes from people who don't even intend on participating. I felt that picking a level-headed, impartial, and non-participating party to do the selection. Limited time was also a factor in not running a vote for maps.
i just wanted to make a deathmatch map called leg only reason i named it leg is cause i love the map arm! and i vote for it every map, and spam arm arm arm arm arm arm arm. and people would spam leg leg leg leg leg ;)done :P
Funny that I didn't pick up on the arm/leg reference quicker. :)
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/me blames Lekky and his rowdy gang
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lol, wish i could vote but no irc :(
Still think some element of public vote is good. But yeah, this community seems to have a hard time acting in a mature fashion.
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#team_cc :::::: College Court :: We are undoubtedly the BEST DP/WARSOW/H3 clan EVER. :: No reminders necessary :: Good Game [ sV ] :: Record: [ 788 ] :: Streak: [ 788 ] :::::: News: !mapvote coi for free ops
this contest is basicly a popularity contest ;)
(http://www.warwulf-inc.com/unf/sig_1.jpg)
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And I can't even begin to explain how much vote-grabbing is going on in the Starz channel(s).
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Yeah, the voting thing isn't working out well. It may have worked OK if you could rank the maps, like !mapvote coi piped ub_leg mixer. Only getting one vote means the popularity votes outrank the maps that should be in 2nd and 3rd place.
I was supposed to be a technical judge, but nobody has said anything to me, so I don't know if I'm supposed to do anything or not.
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I would like to see 3 main judges deciding the votes.
This is unfair and strictly a popularity contest over mIRC.
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I agree. ;)
[22:25:29] <|Starz|TermI> Muff, type: !mapvote Mixer
[22:25:30] <|Starz|TermI> please.
[22:29:20] <|Starz|TermI> I would like second at least!
...
[22:29:48] <[FarM]grassy> never heard of it
[22:29:55] <[FarM]grassy> !mapvote Mixer
[22:30:33] <[FarM]grassy> how do i even know what im voting 4????
[22:31:00] <[FarM]grassy> I GOT U UP TO 2nD TERMI AND SPOOK
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I was simply asking if he would, he hasn't and its his decision to listen to me.
Your post is uncalled for.
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Eeh. I just saw you saying one thing on the forums, and doing another on IRC.
Anyway, all I posted was your words from the IRC channel. Yours.
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i dont know who the rickdagless dude is
but i know i like his map
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/me blames Lekky and his rowdy gang
What have we done?
::)
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i dont know who the rickdagless dude is
but i know i like his map
& REED!
I have to agree with Jits on this one, BUT I think the ranking system would've been more susceptible to manipulation as people would rank their choice at the top, and the closest rival at the bottom, regardless of their actual opinion of the maps. I feel that aesthetics is the only one that should go out to public vote, gameplay should require a few small teams to play the maps and give their opinions. Perhaps people could volunteer to playtest the maps and then the mapmakers as a group can decide who out of those volunteers will give an honest evaluation. The technical should certainly be judged by a panel of consistent and competent map makers, which there are about 7 of.
I think we all expect a little pushing by the participants, but i don't want people to think that me and Dag have been forcing the issue, or that we are the most popular people in the competition (we're not). I like to think that the majority of our votes are based on the merits of our map, although i know this wont always be the case. I think atmays highlights the former; he doesnt know who we are, but he likes the map. Even people who we have a strong affiliation with don't necessarily vote for our map (Pureblood). Also, in our defence, we never asked CC to put that on their channel, and I have encouraged people to download the maps before they vote for them.
Most importantly I dont want this to take the focus away from the maps themselves, the biggest gain is we've made is 4 new, good quality maps for the community, and we've brought a bit more attention to the mapping arena. Regardless of who wins and why, this should be the primary focus of the tournament.
Reed
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All Reed does is ride Dagless' coat-tails.
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Ohhhhhhhh!
I taught him all he knows.
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Also, in our defence, we never asked CC to put that on their channel, and I have encouraged people to download the maps before they vote for them.
it is true. that was actually my idea, because COI is just so darn sexy.
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It's not like it would encourage that many more people to vote for COI, #team_cc hands out ops to just about everyone already.
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rude.
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Would it have worked better to have the mappers themselves vote on which map they like the most for gameplay?
And telling them they couldn't choose their own, of course. :P
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An interesting idea, but there could still be a lot of favoritism involved. There's not really an objective way to do it, however the fairest way to do it would probably be to have a panel of 6-10 people play all the maps through a couple times and cover every game mode, then vote. That way you at least ensure the gameplay ratings are coming from people who have played the maps.
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So what you're saying is that we should really just hold a small tournament based around the maps themselves next time, and then make the players rank the maps. ;D
Is there any good way to choose people to play the maps? It doesn't seem like it would be fair to make the committee make that kind of call. Maybe have each established clan elect people to play in the tournament?
I have no idea if that would work in practice, though.
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I automagically submit myself for the "dialup torture test from hell" phase of the contest....
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Building a tournament around the mapping competition seems like a very good idea to me, it helps develop the clanning community, while exposing the maps to a wider audience.
Of course, the only problem is that not all the maps are ctf.
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who won?
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Technical judging is underway.
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Post removed
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1 month contest every 4 months sound good to you?
Judges please PM scores ASAP :-)
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And the winner is...
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please release us from this hitchrooster-esque suspense!
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I will, when the judges get some scores to me!
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please release us from this hitchrooster-esque suspense!
haha, loving the censor.
- Dagless
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so i guess i shouldn't ask exactly *what* it censored..
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Huh? The man who directed The Birds...
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I have been checking here since this thread was here to see who won. i <3 the suspence but i think there will be a clear winner.
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Yeah, after the contest I still don't know who the winner is.
I have even left for a week or two and still no winner!
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it was a sham! to get their hands on my textures! :)
SHENANIGANS! SHENANIGANS! SHENANIGANS! *pulls out his broom*
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Did i miss the winner or something? Shoudn't it be over by now?
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It is supposed to be over, but S8NSSON and FourthX need to get their act together or this will never end........
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I think you should just arbitrarily appoint someone as the winner. ;D
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Like me :D
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It is supposed to be over, but S8NSSON and FourthX need to get their act together or this will never end........
Mhm, just announce a winner :]
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apparently s8nsson and 4thx have till 6pm gmt to submit their votes before its closed and we just go on Jitspoes judging.
- Dag
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It's interesting to imagine that the results are THIS close that 2 judges will determine the winner.
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*Twiddles Thumbs*
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It's interesting to imagine that the results are THIS close that 2 judges will determine the winner.
I don't think that's what's being said at all. >_>
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Look Down
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And the winners are...
1. COI by Dagless & Reed (20 Points)
2. Mixer by Termi & Spook (12 Points)
3. Piped by Krewzer (11 Points)
4. Leg by WarWulf (10 Points)
Results In Detail
Aesthetics Vote:
COI (by Dagless & Reed) 27 50.94 5
Mixer (by Termi & Spook) 18 33.96 3
Piped (by Krewzer) 3 5.66 1
Leg (by WarWulf) 5 9.43 1
Gameplay Vote:
COI (by Dagless & Reed) 32 65.31 6
Piped (by Krewzer) 7 14.29 2
Mixer (by Termi & Spook) 6 12.24 2
Leg (by WarWulf) 4 8.16 1
Technical Results:
piped - 9 (good overall, but a few small things that need tweaking)
coi - 9 (good overall, but a few small things that need tweaking)
ub_leg - 8 (decent but simple structure, couple issues with doors and other details protruding from the walls)
mixer - 7 (several misaligned textures, lack of detail, poor lighting, high r_speeds)
The point system had to be changed when we found the !mapvote bot did not use our system of voting. The overall positions were not affected.
We have 6 prizes to give away and these go to everyone participating! Your prizes include nvidia goodies, thinkgeek vouchers and more! Prize winners please email buttaknife </at\> globalgamers <\dot/> net!
GGC has decided to host regular mapping contests, 1 every 4 months, so stay tuned for more information!
We hope everyone has enjoyed the contest, and that more people will be able to participate in the future!
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Congratulations Dagless and Reed
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Sorry to hijack this wonderful thread, but y00tz please check your email :-)
EDIT: PRIZE WINNERS MUST INCLUDE SHIPPING DETAILS IN THEIR EMAIL!
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Fantastic, we're very pleased with the results!
I hope next time even more mappers enter, the coolest part of this contest was seeing everyones different take and ideas on Urban/Industrial themes, so more entries, more ideas!
Will there be a post about the technical judgements specifically? The post mentions some tweaks, so we'd love to know what they are and maybe improve on coi some more.
- Dagless M.D
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congratulations! one of these days maybe i'll try my hand at it.. in hopes i'll have time :P
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Thankyou For announcing the winner. I am Pleased that Dagless won(He deserved it) Just a little sad that Leg didnt place well. Anyways Web, i hope to particapate to. Just need to get the handle of bsp and i'll start mapping. Congratulations to everyone that particapated. Gj.
~Rick
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Wow what a joke.
1st was rightfully given to COI.
2nd should have gone to leg. It was by far better looking than the other two maps. (Especially Mixer)
Anyways next time run it so it's not such a popularity contest.
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I'm not at all happy with leg's place either- it's geometry may have been relatively simple, but it demonstrated (in an excellent way) how to use textures instead of geometry, and use them well. It did not deserve last.
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so where can i pick up these maps?
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Yea i can't find ub_leg.bsp anywhere.
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http://dplogin.com/forums/index.php?topic=10114.msg105190#msg105190
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is there anywhere that has all the maps all in one place?
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Urban Legend: http://www.warwulf-inc.com/pbmappers/ub_leg.zip
Captains of Industry: http://zilla-clan.net/upload/366797
Piped: http://zilla-clan.net/upload/867349
Mixer: http://zilla-clan.net/upload/606611
If you meant in one zip, i doubt it - it'd be huge what with all the crazy custom textures.
- Dagless
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ooh thanks!! :D
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I hope next time even more mappers enter,
2weeks are not enough time if your busy with school and other stuff....
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Yeah, the next ones will be 1 month.
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Yeah, the next ones will be 1 month.
6weeks?
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Yeah, the next ones will be 1 month.
The contest or judging time?
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Contest
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I think a month is about right, i mean we want SOME pressure, right? Reed and I did COI in 2 weeks and we have a final university year to deal with at the same time!
I think the biggest key to getting it done in time and developing the idea is to already have some skill and idea of how to map and use BSP effectively, then sketch out what you want it to look and play like in its entirety. They don't have to be really good drawings or anything, just so you can methodically work through the areas in the diagram when you're mapping. This should help you manage your time a lot better.
This is the only design doc we had for COI, I drew it while I was bored:
(http://zilla-clan.net/upload/images/69517_COI Design.jpg)
hope you find it helpful!
- Dagless
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The contest or judging time?
hehe
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Gj Dagless and reed very excelent work =]
i actually kindda made ub_leg wildstyle witout prudent planing.
most maps i make though i do sketch out the over view of the map. wish i could find the sketch of abbey right now but its in my storage container :P
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I'll try to get my usual demos together pointing out things that could use tweaking on each of the contest maps, but things have been pretty busy here lately, being it's my last week of work at my current job, trying to get build 20 released, working out all the details on moving to CA, trying to make the most of my time here with friends, Christmas shopping, etc., etc., etc. I wanted to give a detailed review of the maps with an objective rating scheme, but I just haven't had time, so I just gave some round numbers from my first run-throughs for the rating.
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its ok jits, we understand :)
thanks for all you do, just the same
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I should of stuck mine in even without a roof and many other things just to get a prize (but I dont cheat).
Also congrats to everyone who did release this contest really helped develop some wonderful maps. One last thing an idea to make the next one ven harder space theme :P
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Sorry for the bump, but I just thought people might like to see what Reed and I won for 1st place in this contest, as it turned up this morning:
(http://zilla-clan.net/upload/images/88933_Winnings.jpg)
So pretty neat all in all.
Thanks again to Viciouz, Buttaknife and the rest of the guys at GGC for putting the mapping contest on - we look forward to the next one!
- Dr Rick Dagless M.D
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Hooray, DarkP finally won something for once!!! ;)
Jokes aside, congrats. I just hope the nerf gun works better than mine did (mine didn't :().
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ooh nice stuff!
i want the stickers/case badges. :)
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Hooray, DarkP finally won something for once!!! ;)
We once won a match back in 2005 against RWE, 9-6 on spawninabox, our biggest victory to date.
We also tested the nerf guns claim of shooting up to 30 feet. We figured that they must have tested it in galeforce winds or from the top of a tall building because we could only get it to fly about 15, still awesome though :D
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Were winners announced yet?
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Did you read the whole thread?
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Up to page 5. My eyes hurt now.
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In that case, yes the winners were announced.
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Congratulations Dagless and Reed