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Bugs, Feature Requests, and Feedback / Request: Man Hunt/ Hide and Seek
« on: October 15, 2009, 04:39:36 PM »
If anything, it should be somewhat easy to make as a programmer.
All that is needed is: a) set defensive team without guns or at least ammo
b) set time limit
c) configure it to a point system where running into an area when on defense gives your team a point.(maybe the flag area is the score area, therefore an automatic point when touched)
d) the point system could be developed somehow
and yes, I have seen this posted but I still think it would be fun to see it implemented. If anything, I am voting for that idea.
All that is needed is: a) set defensive team without guns or at least ammo
b) set time limit
c) configure it to a point system where running into an area when on defense gives your team a point.(maybe the flag area is the score area, therefore an automatic point when touched)
d) the point system could be developed somehow
and yes, I have seen this posted but I still think it would be fun to see it implemented. If anything, I am voting for that idea.
, so the line of real paintball would not be crossed. Even better, the only thing that we'd have to alter would be the accuracy, speed, and reload time of the sniper (at least 2 seconds) (a bind function with zoom could be used as a scope if needed). This could be helpful when playing in wide fields where speed ballers are at a disadvantage. The same could be said when snipers are in a smaller, more covered area than the speed ballers. Also, what's better than hearing "headshot" over and over again? It's music to your ears.