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Messages - ashkenaz

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1
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 01:17:45 PM »
justin hold on ill type it up, just wait

2
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 01:17:01 PM »
that was very clear to all of us, learn to use the bunnyhop, learn not to camp, and read wat people are saying

3
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 01:08:55 PM »
hey i wouldn't report you, and your lying, if you played that long you wouldn't camp, you would bunny hop, you would actually kill people,( ps all the noobs were saying you suck, they called you an idiot a few times too i agree with them)

i know i followed you as a spectator (is that creepy?)

4
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 01:01:37 PM »
they were the only ones playing, and they wanted to see hackzorz so i asked that noobs like you wouldn't report me. (i kinda figured ;D)

5
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 12:56:41 PM »
dont do wat (ps i hate you :D)

6
Cheater Reports and Bans / Re: Hacker
« on: December 23, 2008, 12:49:48 PM »
my god you noob, ill admit to it, i did hack, but i asked for permission they let me hack. this noob doesn't know how to read the scrolling text (or bunny hop) they let me hack, i said i would only do it for one round. pm me jitspoe ill show you the program,  and show you how to get around it too.

i dont need to hack (funner not to), ive been playing for 2 years, i use the program for testing my own apps against hacks.

ps its really easy to shut down servers, i have an idea thatll get rid of most hacks and griefers

7
i though you knew what i meant D:> larger game support for large maps...

9
i just hope we get rid of all this EVENTUALLY

10
you confused me there

11
oh yea, i forgot those were hacks. come to think of it, if we break backward compatibility we can have a hacker firewall sorta thing (which never would be possible)

12
i don't read -.-      i think only props and ragdolls should be affected by the engines, that way jumpers could do their thing plus have cool ragdolls and barrels, the ball flight should not be affected either, keep the old gameplay feel with new perks, nothing else should change...

13
why dont they get new clients rather than stick with the old

14
Bugs, Feature Requests, and Feedback / Re: Feature request: map fog
« on: May 06, 2008, 11:25:55 AM »
no i mean anything behind a simple fog is not rendered, like just a grey sprite. if its done, my fps either: doubles, increases a little bit, or it drops like a rock.

15
im saying like in the map editor, there is an evil purple square and you cant make a map out of it, it should be enlarged..

they wouldn't benefit unless the maps were made good

16
Official Feature Votes / Re: Feature: high quality shaders
« on: May 06, 2008, 10:24:13 AM »

Judging from the screenshots, you may have a misunderstanding as to what shaders can and cannot do.  They don't just magically generate reflections, refractions, caustics, etc.  All they can do is manipulate existing pixels and textures.  That program looks interesting, though.  I'll have to check it out.

yea im very new  to this type stuff, and yes  the program is easy to learn...

17
Official Feature Votes / Re: Feature: Particle Emitters
« on: May 06, 2008, 10:11:36 AM »
THANK YOU ^^

18
trust me they will get new clients

19
Bugs, Feature Requests, and Feedback / Re: Feature request: map fog
« on: May 06, 2008, 10:10:07 AM »
ok, well then maybe renovate the code some, it was designed for multiplayer games to reduce lag

20
Bugs, Feature Requests, and Feedback / Feature request: map fog
« on: May 06, 2008, 08:46:00 AM »
for larger maps (if you would make support for a larger map) we would need map fog, no lag, more people, you can also set an atmosphere with it, i would probably want the fog to not apply to the skybox. in other words, only things that dont have skybox checked will have fog around it.  :P

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