Author Topic: _  (Read 24545 times)

Dirty_Taco

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« Reply #80 on: February 19, 2006, 11:03:26 PM »
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« Last Edit: July 26, 2010, 12:56:22 AM by Dirty_Taco »

Dirty_Taco

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« Reply #81 on: February 22, 2006, 07:32:08 PM »
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« Last Edit: July 26, 2010, 12:56:04 AM by Dirty_Taco »

Eiii

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Re: fishtank castle map
« Reply #82 on: February 22, 2006, 08:24:55 PM »
Release a beta when the castle is done!

Crash

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Re: fishtank castle map
« Reply #83 on: February 22, 2006, 11:28:53 PM »
lol nXe, dt this map looks VERY nice. I like how you did the front yard of the castle, is it going to be a red castle and a blue castle or what?

This is the level of quality all dp levels should be made at, unfortunetly this is a very old game and this standard should have been set a LOOOONG time ago :P

nXe

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Re: fishtank castle map
« Reply #84 on: February 23, 2006, 06:51:14 PM »
and it's evident that it hasn't been set a long time ago... just walk into GT's public servers :|

loial21

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Re: fishtank castle map
« Reply #85 on: February 23, 2006, 07:09:37 PM »
Quote
"this is a very old game and this standard should have been set a LOOOONG time ago "
Like on the er33t servers?

Shreds

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Re: fishtank castle map
« Reply #86 on: February 24, 2006, 08:34:15 PM »
I say this all the time.. yellow lights are ugly

Dirty_Taco

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« Reply #87 on: March 09, 2006, 07:34:01 PM »
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« Last Edit: July 26, 2010, 12:55:24 AM by Dirty_Taco »

BooMeR

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Re: fishtank castle map
« Reply #88 on: March 09, 2006, 07:38:39 PM »
Looks good so far, i'm guessing this will be like a 4v4 or 5v5 map or more? Anyways can't wait to play it.

SkateR

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Re: fishtank castle map
« Reply #89 on: March 09, 2006, 07:40:21 PM »
what a cute map DirtyTaco!

jitspoe

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Re: fishtank castle map
« Reply #90 on: March 09, 2006, 08:12:43 PM »
Try this: Update the .wal files and arghrad (if you haven't).  Remove the light emitted from the water (it looks weird), and add -scale 2 to your arghrad compile parameters.

Eiii

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Re: fishtank castle map
« Reply #91 on: March 09, 2006, 08:38:29 PM »
Woah. I just noticed that in my Biology teacher's aquarium, there is this EXACT CASTLE. Fun.

Termin8oR

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Re: fishtank castle map
« Reply #92 on: March 09, 2006, 10:06:16 PM »
Looks Eff'ing great
cant wait to play it
Nice

-Termin8oR

Dirty_Taco

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« Reply #93 on: March 14, 2006, 12:51:24 PM »
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« Last Edit: July 26, 2010, 12:55:14 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #94 on: March 14, 2006, 01:57:13 PM »
You and your crate lights.  The overall lighting effects look good, but it's weird to have it coming from crates.  Also, blue players will probably be very difficult to see with the dark, yellow lighting.

Dirty_Taco

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« Reply #95 on: March 14, 2006, 02:21:38 PM »
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« Last Edit: July 26, 2010, 12:55:11 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #96 on: March 14, 2006, 03:25:50 PM »
The very center of the path is pretty dark, but still somewhat visible.  I can't make out the details on the dirt texture - it just looks dark brown.

Colored lighting is done by multiplying the RGB values, so if you have pure yellow light (1, 1, 0) and multiply it with a pure blue texture (0, 0, 1), you'll get black (0, 0, 0).  Naturally, the colors and lighting won't be "pure", but the effect is still the same -- you'll get some dark, muddled color which is hard to see.

Dirty_Taco

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« Reply #97 on: March 14, 2006, 06:04:04 PM »
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jitspoe

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Re: fishtank castle map
« Reply #98 on: March 14, 2006, 06:39:14 PM »
Red and yellow would probably be the best.

SkateR

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Re: fishtank castle map
« Reply #99 on: March 14, 2006, 08:50:57 PM »
The light or whatever in the tunnel looks perfect on my monitor.