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Digital Paint Discussion Board
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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New map Industrial
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Topic: New map Industrial (Read 21845 times)
jitspoe
Administrator
Autococker
Posts: 18802
Re: New map Industrial
«
Reply #20 on:
March 08, 2006, 02:30:54 PM »
You can't legally redistribute those textures, unfortunately. Also, the lighting in the second set of shots is way too dark. The light level in the first set looked good, but on this monitor, half of the screen is black on the other ones.
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bitmate
Autococker
Posts: 1248
Re: New map Industrial
«
Reply #21 on:
March 08, 2006, 04:29:02 PM »
So the map can't be released for public use?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: New map Industrial
«
Reply #22 on:
March 08, 2006, 05:38:12 PM »
The map can. The textures can't.
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Eiii
Autococker
Posts: 4595
Re: New map Industrial
«
Reply #23 on:
March 08, 2006, 06:26:32 PM »
And there's no way to release the map without releasing the textures.
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Clipz
Committee Member
Autococker
Posts: 1497
Re: New map Industrial
«
Reply #24 on:
March 08, 2006, 07:47:43 PM »
whats going to happen if he does release it?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: New map Industrial
«
Reply #25 on:
March 08, 2006, 07:56:48 PM »
I'd rather not find out as it may involve lawyers.
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GreenAffairz
Autococker
Posts: 515
Re: New map Industrial
«
Reply #26 on:
March 08, 2006, 08:35:31 PM »
lets see if he takes the risk ;O
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Clipz
Committee Member
Autococker
Posts: 1497
Re: New map Industrial
«
Reply #27 on:
March 08, 2006, 08:42:47 PM »
well nothing would happen to you would it jits? only him and i realy dont think people are going to go all crazy over a texture..
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Eiii
Autococker
Posts: 4595
Re: New map Industrial
«
Reply #28 on:
March 08, 2006, 09:50:22 PM »
Yes, things would happen to jits because it's his game. And although people might not go crazy over a texture, it's still illegal.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: New map Industrial
«
Reply #29 on:
March 08, 2006, 11:07:52 PM »
I'd rather not get any of that kind of attention. There are still some things about paintball2 that are kind of sketchy (the sound clips, for example). I'm slowly trying to work all of that out, and I definitely want to make sure anything new that comes around stays 100% legal. The last thing we need is a bunch of people to start using valves textures on maps in rotation on the public servers then get a nice letter from valves lawyers because somebody thinks they're part of the game.
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bitmate
Autococker
Posts: 1248
Re: New map Industrial
«
Reply #30 on:
March 09, 2006, 07:25:33 AM »
Well, I can understand this...
Maybe Freud's friend (sry, can't remember the name) can make some textures which are similar to those he's using?
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Matze
68 Carbine
Posts: 346
Re: New map Industrial
«
Reply #31 on:
March 09, 2006, 07:32:32 AM »
It would be a shame if this map could not be used for dp
Yea maybe someone is making some new textures for it, or atleast he could just replace them by dp textures.
We need some more maps like that.
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draaxk
PGP
Posts: 16
Re: New map Industrial
«
Reply #32 on:
March 09, 2006, 11:43:57 AM »
Hi,
I'm Freud friend who work on this level. I just post to explain me.
I will finish this level with this textures. I play only paintball at work on a local network. So the use of the textures will not be a problem.
If I have time, I will create new textures for a Internet use.
Arnaud P.
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nXe
Stingray
Posts: 94
Re: New map Industrial
«
Reply #33 on:
March 11, 2006, 01:09:21 PM »
Quote
It would be a shame if this map could not be used for dp
No it wouldn't. It'd avoid a possible legal suit and offer inspiration for future mappers...
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Matze
68 Carbine
Posts: 346
Re: New map Industrial
«
Reply #34 on:
March 12, 2006, 11:52:23 AM »
I dont mean to release it with the current textures ( as their not legal ) ..
I mean the map as its self since its kinde unique.
As is already said:
"Yea maybe someone is making some new textures for it, or atleast he could just replace them by dp textures.
We need some more maps like that."
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bitmate
Autococker
Posts: 1248
Re: New map Industrial
«
Reply #35 on:
March 12, 2006, 12:44:24 PM »
their = they are ( sorry for making your job jits... )
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Matze
68 Carbine
Posts: 346
Re: New map Industrial
«
Reply #36 on:
March 12, 2006, 12:48:25 PM »
what the hell...
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P!nk
Autococker
Posts: 948
_
«
Reply #37 on:
March 12, 2006, 01:12:20 PM »
Post removed
«
Last Edit: July 26, 2010, 02:40:55 AM by P!nk
»
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Matze
68 Carbine
Posts: 346
Re: New map Industrial
«
Reply #38 on:
March 12, 2006, 01:46:11 PM »
@pink:Yea thanks pink.. thats excactly what ive down. wanted to write they're (they are) but wrote their because it sounds almost the same. I typed faster than i should have done.
But i got that what i made wrong before you posted, the reason for my what the hell post is bitamte's post.
Why does he need to correct my post and saying its jits job..
Anyways thanks pink
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bitmate
Autococker
Posts: 1248
Re: New map Industrial
«
Reply #39 on:
March 12, 2006, 02:43:56 PM »
Because jits always corrects spelling mistakes with their, there and /or they're ...
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« previous
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
New map Industrial