Author Topic: New Map: Hill country  (Read 10023 times)

Eiii

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Re: New Map: Hill country
« Reply #40 on: August 03, 2006, 03:19:18 PM »
And I thought it took a long time because of the boxy things. Silly me. :P

Cobo

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Re: New Map: Hill country
« Reply #41 on: August 03, 2006, 03:23:48 PM »
Why does it take long to compile?
a) Box-like map
b) Terrain
c) Those rocks
d) Your computer sucks
e) All of the above
:P

loial21

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Re: New Map: Hill country
« Reply #42 on: August 03, 2006, 04:44:28 PM »
Rumour has it, jitspoe likes crates above all other maps ever created.
Its true oh its true!!!!- Blazing Saddles.

Nice map, please load it when its ready on the beta server. This one I might acutally host.

Hi cobo, finish your dam maps then post.

Cobo

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Re: New Map: Hill country
« Reply #43 on: August 03, 2006, 04:48:36 PM »
Well, for youe information I'm working on a map right now :P

Eiii

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Re: New Map: Hill country
« Reply #44 on: August 03, 2006, 04:59:24 PM »
Why does it take long to compile?
a) Box-like map

Box-like maps generally take shorter times to compile than larger maps.

Cobo

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Re: New Map: Hill country
« Reply #45 on: August 03, 2006, 05:02:56 PM »
Well, not this one.

Eiii

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Re: New Map: Hill country
« Reply #46 on: August 03, 2006, 05:25:08 PM »
But it's not due to the boxyness that the compiling is taking a long time. It's because of the terrain/lack of 'detail'ing.

supertanker

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Re: New Map: Hill country
« Reply #47 on: August 04, 2006, 09:06:38 PM »
I "detail"ed all of the rocks, the bridge, the fancy new supports I built (sorry no screens yet but I will leave it on all night to compile, I am such an idiot I manged to compile it finally and discovered I had an unbound Func_wall, making a MOVETYPE_PUSH error, so now I have to do it again)

Also, after I finally get it compiled (maybe the ArghRad -extra flag is the problem too) I will give it to a private beta tester. Then, public beta. Loial, thanks, I would like it if you could host it.

SWSoggyWaffles

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Re: New Map: Hill country
« Reply #48 on: August 06, 2006, 11:43:49 AM »
Now someone has to make a super huge map with tons of big hills scattered all over the place!

Cobo

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Re: New Map: Hill country
« Reply #49 on: August 06, 2006, 11:44:57 AM »
Why dont you make it?

SWSoggyWaffles

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Re: New Map: Hill country
« Reply #50 on: August 06, 2006, 11:46:36 AM »
good point ::) then i will

Eiii

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Re: New Map: Hill country
« Reply #51 on: August 06, 2006, 02:32:43 PM »
That would have terribly high r_speeds. And not that amusing, if it's just the same terrain repeated over and over again.

Cobo

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Re: New Map: Hill country
« Reply #52 on: August 06, 2006, 02:35:09 PM »
unless you make it different kinds of terrains, but yeah TERRIBLE r_speeds.

Eiii

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Re: New Map: Hill country
« Reply #53 on: August 06, 2006, 02:41:33 PM »
I have a feeling he doesn't want to make different types of terrain so much as use the ones Gensurf has by default.

Cobo

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Re: New Map: Hill country
« Reply #54 on: August 06, 2006, 02:43:07 PM »
Probably not.

Eiii

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Re: New Map: Hill country
« Reply #55 on: August 06, 2006, 03:07:56 PM »
And yet, his map indicates otherwise.

SWSoggyWaffles

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Re: New Map: Hill country
« Reply #56 on: August 06, 2006, 08:12:57 PM »
*sigh* critics ::)

Cobo

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Re: New Map: Hill country
« Reply #57 on: August 06, 2006, 08:21:56 PM »
Probably not.
I meant he probably doesnt want to maked ifferent types of terrain.

SWSoggyWaffles

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Re: New Map: Hill country
« Reply #58 on: August 07, 2006, 12:07:38 PM »
Probably not.
I meant he probably doesnt want to maked ifferent types of terrain.
now why wouldnt i wanna make different lokking terrain? the same hills over and OVER would be boring

Cobo

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Re: New Map: Hill country
« Reply #59 on: August 07, 2006, 12:14:11 PM »
So you are going to make random natural-looking terrain by hand?