Author Topic: Neon: Final Release  (Read 47286 times)

Clipz

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Re: Neon Beta 12: Feedback or Final
« Reply #140 on: November 05, 2013, 09:25:58 PM »
I actually played this map and the one thing I couldn't stand was there being only one way to grab the two flag, once you grab it and go towards one you are completely trapped, you should make it so you can get over the wall back to two if needed.

jitspoe

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Re: Neon Beta 12: Feedback or Final
« Reply #141 on: November 05, 2013, 10:26:38 PM »
Which version did you play?  The latest one has several paths to 2.

Clipz

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Re: Neon Beta 12: Feedback or Final
« Reply #142 on: November 05, 2013, 10:28:47 PM »
Well, I mean if you grab the 2 flag and go out towards one you are screwed. There should be another way out of there if you decide to go up the ramp.

BASEBALLDUDE

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Re: Neon Beta 12: Feedback or Final
« Reply #143 on: November 06, 2013, 07:39:06 AM »
Well, I mean if you grab the 2 flag and go out towards one you are screwed. There should be another way out of there if you decide to go up the ramp.
That problem has already been fixed.

My only question to y'all is: You don't mind if I make the secret/end room more...uh... visually noisy, do you? I'm talking about adding a 2nd set of strobe lights at the bottom and a pair of flowing nr_road in the middle.

Clipz

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Re: Neon Beta 12: Feedback or Final
« Reply #144 on: November 06, 2013, 08:05:33 AM »
Yeah lazers pub must of had an older version.

LaZeRs

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Re: Neon Beta 12: Feedback or Final
« Reply #145 on: November 06, 2013, 08:52:03 AM »
Yeah that one day I had it was like b2 I think because I never had the b4/b5 version yet.

omni

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Re: Neon Beta 12: Feedback or Final
« Reply #146 on: November 13, 2013, 02:59:43 PM »
Just had a game with spec on this map, very fun.

Points: Not so confusing anymore, we hadnt played this map and it was easy relitively to pick up. GJ still some work imo though.

Secondly some spawn seem unfair to me especially the forward PGP ones and you have to go back and get some, I like the autocockers at mid though because you can run there.

Very fun especially with the bases, lots of routes but easy to play, intense.

JMR

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Re: Neon Beta 12: Feedback or Final
« Reply #147 on: November 13, 2013, 02:59:58 PM »
BBD, #sPec# just played 4s, this was tie. Awesome map, really good fun :)

First time we played the map, was a risk for us, but we wanted a challenge. The map is very original and the gameplay is very nice! Lots of jumps and ways, although I would highly, highly recommend adding arrows to direct you to flag 1 and 2.

The only thing with this map, it may be hard to become known, because it's so 'weird', but not in a bad way.

So nice to play a fresh map with good gameplay, just maybe add navigation and it will be great!

BASEBALLDUDE

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Re: Neon Beta 12: Feedback or Final
« Reply #148 on: November 13, 2013, 09:01:46 PM »
In my humble opinion, "original" and "fresh" would be better adjectives than "weird". Lol I remember Clipz saying stuff about how new mappers always have a high opinion of themselves. It's true guys!

MaTzeMR

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Re: Neon Beta 12: Feedback or Final
« Reply #149 on: November 14, 2013, 12:16:16 AM »
I played a 4v4 on neon yesterday and it was just awesome!
I think this map is ready for final.

BASEBALLDUDE

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Re: Neon Beta 13: Could Be Final
« Reply #150 on: November 16, 2013, 10:01:49 AM »
Neon Beta 13 is now here!
-made neon magenta lighting closer to purple
-reduced lag by adding hint brushes and eliminating use of other neon colors besides blue and purple
-improved navigation
-made the secret room even more strobey (requires hr4/nr_road.jpg from the BASEBALLDUDE texture pack)
-requiredfiles: pics/mapshots/beta/neon_b13.jpg

This will go final shortly if nobody has constructive critical feedback for me.

https://drive.google.com/file/d/0ByutPv2Z36izS1ppLTNiaFJDblk/edit?usp=sharing

jitspoe

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Re: Neon Beta 13: Could Be Final
« Reply #151 on: November 23, 2013, 10:07:02 AM »
Sorry for the delay, finally got it uploaded.

Didn't have time to look at it long, but it still has a bunch of the minor texture misalignments I pointed out in the last beta.

BASEBALLDUDE

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Re: Neon Beta 13: Could Be Final
« Reply #152 on: December 05, 2013, 04:14:07 PM »
I'm getting this map ready for final so I'd like to have some more feedback please.

Ace

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Re: Neon Beta 13: Could Be Final
« Reply #153 on: December 05, 2013, 04:24:48 PM »
it still has a bunch of the minor texture misalignments I pointed out in the last beta.

BASEBALLDUDE

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Re: Neon Beta 14: Is this finally final? (slight lighting adjustments)
« Reply #154 on: December 10, 2013, 08:17:31 PM »
Thank you everyone who has given me feedback. Many people are telling me that Neon is ready for final, and I think it's pretty much there. In beta 14, which can very possibly become final, I have changed the lighting and (finally) reduced the size of the neon textures.

Please make sure you have the most recent BASEBALLDUDE texture pack (included in the .zip file) because I have changed several of the hr4 textures including all neon textures, especially neonmag and credits01 (although that texture doesn't apply to this map). I also changed the mapshots for both neon and new york.

Now I must address the texture misalignments that jitspoe pointed out. I have not gotten around to fixing those and probably never will because I have determined that they are too minor to significantly hurt the map's overall state and it would be too tedious and time-consuming to fix them.

The map is also on my new server, West Side CTF.

https://drive.google.com/file/d/0ByutPv2Z36izSlRHS0pwQWJLTU0/edit?usp=sharing
« Last Edit: December 10, 2013, 08:59:40 PM by BASEBALLDUDE »

LaZeRs

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Re: Neon Beta 14: Is this finally final? (slight lighting adjustments)
« Reply #155 on: December 10, 2013, 10:46:56 PM »
Umm... your (;)) West Side CTF doesn't show on the server list for me. I've updated and refreshed lots.

BASEBALLDUDE

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Re: Neon Beta 14: Is this finally final? (slight lighting adjustments)
« Reply #156 on: December 11, 2013, 12:12:50 PM »
OK the server should be up and running, let me know it it's not.

BASEBALLDUDE

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Re: Neon Beta 14: Is this finally final? (slight lighting adjustments)
« Reply #157 on: December 14, 2013, 07:48:10 AM »
I have decided that this release will not be final as I have decided to tweak the lighting again. I might also get around to fixing those ladders.

BASEBALLDUDE

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Re: Neon Beta 15: Most Likely Final
« Reply #158 on: December 14, 2013, 11:08:56 AM »
Neon Beta 15 is probably final. I have fixed all major misalignments (the ladders) and adjusted the lighting a little more. I'll just attach the BSP file this time because everything from the BASEBALLDUDE texture pack is exactly the same as it was last time.

https://drive.google.com/file/d/0ByutPv2Z36izZS11VVhZRGMyNEk/edit?usp=sharing

DooCi

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Re: Neon Beta 15: Most Likely Final
« Reply #159 on: December 14, 2013, 07:30:01 PM »
AwSoMe MAP!