Author Topic: New Map: Jericho (Beta #7) (Back from the Dead!)  (Read 22973 times)

Spook

  • Autococker
  • Posts: 2542
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #40 on: May 12, 2007, 11:47:24 AM »
It's supposed to be like that

SkateR

  • Autococker
  • Posts: 1173
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #41 on: May 12, 2007, 12:17:17 PM »
Crates are like 1 unit above the floor. The ramp does not meet evenly with the floor.

Termin8oR

  • Autococker
  • Posts: 1023
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #42 on: May 12, 2007, 02:40:44 PM »
yea this map is great, but i noticed a couple TINY problems with ramps and boxes.
nothing that cant be fixed or ignored while playing.

good job it looks great.

y00tz

  • Autococker
  • Posts: 2742
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #43 on: May 12, 2007, 03:06:18 PM »
Good map!

When you run past the jail on the same wall as the jail window is on, their is a possibly misaligned brush... You'll get caught on it every time as you run by.

Red side only, left of jail window.

Also every "DP" texture box has a backwards texture.

Cheers,
y00tz
« Last Edit: May 12, 2007, 03:35:09 PM by y00tz »

lekky

  • Autococker
  • Posts: 2449
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #44 on: May 12, 2007, 03:24:49 PM »
i don't think jitspoe would like the coloured map name :P

the map is pretty cool tho gj

pastorkjl

  • PGP
  • Posts: 29
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #45 on: May 14, 2007, 02:48:09 PM »
I have fixed all the errors you guys have found, and I have added a little more eye candy. I will try to release a beta2 soon. thanx

Spook

  • Autococker
  • Posts: 2542
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #46 on: May 14, 2007, 02:57:05 PM »
you added eye candy to a candy store... even greater

y00tz

  • Autococker
  • Posts: 2742
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #47 on: May 14, 2007, 03:45:13 PM »
Spook is right, this was a darn good map before, I can't wait for beta2, keep it up Pastor.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #48 on: May 14, 2007, 05:15:22 PM »
Excellent work so far.  I wish everybody could put this much work into their maps.  I'll look through it more in depth later, but I love how much detail you were able to add without kicking the r_speeds up too high.

I've put the map up on the beta server (see pm for details) to test.

y00tz

  • Autococker
  • Posts: 2742
Re: HCA Jericho (beta 2.0) Ready for Download...
« Reply #49 on: May 16, 2007, 06:21:43 PM »
w00t for b2! I was just coming here to check to see if you had a new version (I might have found a problem, but I'll check when I get b2)

EDIT:
Okay, here it is, the top is in b1 (it's in both betas, at both bases) the second pic is beta2 obviously.
it's a simple misaligned brush...

The map looks good great though, the brushes are just annoying because it stops the character.

I like the new eyecandy, and the r_speeds never went above 2100 in game.
I think the rocks look a little flat (unrealistically flat) and take away from the rest of the map. 

Thanks,
y00tz

pastorkjl

  • PGP
  • Posts: 29
Re: HCA Jericho (beta 2.0) Ready for Download...
« Reply #50 on: May 16, 2007, 07:14:42 PM »
2100 Ouch! No more eye candy. I dont like the rocks. Kurt

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: HCA Jericho (beta 2.0) Ready for Download...
« Reply #51 on: May 16, 2007, 09:38:10 PM »
I've uploaded beta2 to the beta server.

A couple little things that bug me.  You've put a lot of attention into the texturing and alignment, but there are a few areas that don't look right.

First shot:  I'd suggest moving the block brushes slightly so the texture aligns cleanly with the edge of the brush and you don't have a bunch of "half-blocks".  It looks particularly bad on the corner of the tan blocks jutting out.  You end up with some impossible blocks.  Also, to the right, you have blocks that are half tan and half grey.  With the low res textures it's not really noticeable, but with the high res textures (don't have them handy on this machine), the grey and tan blocks look quite a bit different.  When you line the brushes up with the textures, you might also want to rotate some of the block textures 90 degrees so that the block structure makes more sense.

Second shot: It would be nice if the stairs lined up better with the block textures on the side.  I'm not sure how easy that would be to fix, but right now it looks like somebody just took a chainsaw and randomly sliced stairs out of a block wall, when in reality, the blocks would be placed as stairs.  Also, the metal texture has varying scales.  You probably want to stick with a 1.0 scale or higher everywhere possible as scaling the texture down can increase r_speeds and lightmap area.

As for the rocks, 3D clipping planes are your friend.  Oh, and I think you need to increase the ambient sun light a bit.  Some of the areas are really dark, even though they are outside.  Also, the sun angle needs to be lower to line up with the sky better (plus it would be cool to see those pillars casting longer shadows).

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #52 on: May 17, 2007, 10:53:08 AM »
Post removed
« Last Edit: July 26, 2010, 12:12:37 AM by Dirty_Taco »

blaa

  • Autococker
  • Posts: 1218
Re: HCA Jericho (beta 2.0) Ready for Download...
« Reply #53 on: May 22, 2007, 05:41:10 AM »
Hi, kurt, I have sent you a PM, I think you havent seen it..

pastorkjl

  • PGP
  • Posts: 29
HCA Jericho (beta 4.0) Ready for Download...
« Reply #54 on: July 21, 2007, 02:49:47 PM »
Beta 4 - Here is the third version.

1. Did a bunch of junk - cant remember.
2. Thought I needed to get this released so I can move on.

Thanks again... Kurt

pastorkjl

  • PGP
  • Posts: 29
Re: HCA Jericho (beta 4.0) Ready for Download...
« Reply #55 on: July 21, 2007, 02:50:56 PM »
pics

Eiii

  • Autococker
  • Posts: 4595
Re: HCA Jericho (beta 4.0) Ready for Download...
« Reply #56 on: July 21, 2007, 02:56:35 PM »
Awesome! Looks even better than before.

KiLo

  • Autococker
  • Posts: 2086
Re: HCA Jericho (beta 4.0) Ready for Download...
« Reply #57 on: July 21, 2007, 04:56:55 PM »
I forget this map even existed but it is looking better than ever now.

Termin8oR

  • Autococker
  • Posts: 1023
Re: HCA Jericho (beta 4.0) Ready for Download...
« Reply #58 on: July 21, 2007, 08:42:30 PM »
Map looks great.
Good Job.

frozi

  • PGP
  • Posts: 47
Re: HCA Jericho (beta 4.0) Ready for Download...
« Reply #59 on: July 22, 2007, 06:40:29 AM »
i like it but did you think about jumps?
and is there more for us to see?