Author Topic: jitspoe's .plan  (Read 287145 times)

toM|vendettA

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Re: jitspoe's .plan
« Reply #180 on: August 20, 2006, 05:07:11 AM »
I would like to help out with the beta testing of the global login :)

I provided detailed and functional bug-reports when I helped beta-test 15 and 16 ;)

Smokey

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Re: jitspoe's .plan
« Reply #181 on: August 20, 2006, 08:43:15 AM »
ya me too.

Cobo

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Re: jitspoe's .plan
« Reply #182 on: August 20, 2006, 10:13:35 AM »
I can test too :)

jitspoe

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Re: jitspoe's .plan
« Reply #183 on: August 20, 2006, 03:22:16 PM »
The testing will be open to everyone when I get to that point.

jitspoe

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Re: jitspoe's .plan
« Reply #184 on: August 22, 2006, 02:25:41 AM »
A little update.  I can't remember what all I've posted recently, so some of it might be redundant:

- Added console timestamps as per request of some admins.
- Linux now checks for libGL.so.1.2 and libGL.so.1 if it can't find whatever gl_driver is set to.
- Removed the netgraph background so you can see the HUD when it's enabled.
- Fixed see-through-wall glitch with high FOV values (as mentioned in another thread).
- Made it so pak files would load from the "pakfiles" subdirectory.
- Made weapon draw with high FOV values, use cl_gun 0 to disable.
- Added more video resolutions.
- cl_customkeyboard uses .kbd files instead of windows layout.
- Players can go idle while eliminated (instead of being thrown into observer as soon as the round starts).
- Team changing flood protection (uses "floodprotect" cvar).
- Increased default sv_enforcetime from 120 to 240, so it's less likely to kick people for time discrepancy.
- The allow_match setting seemed to be the opposite of what it should have been.  It works properly now.  If it's set to 1, people can use the "match" command.
- Made player id enabled by default.
- Fixed overtime bug.
- g_autorecord, when set to 1, forces demo recording on clients, when set to 2 (default), forces recording when the server is passworded.
- Fixed crash with "sv listuserip"
- Made chase targets show up in siege mode.


afortier

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Re: jitspoe's .plan
« Reply #185 on: August 22, 2006, 08:48:41 AM »
When will you get arround to implementing the Quake 3 map format?

Smokey

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Re: jitspoe's .plan
« Reply #186 on: August 22, 2006, 09:20:12 AM »
clearly when hes done with global login, stop bugging him.

TinMan

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Re: jitspoe's .plan
« Reply #187 on: August 22, 2006, 07:39:33 PM »
- Made it so pak files would load from the "pakfiles" subdirectory.
Sweet! Does this mean that you'll be making all the core files a .pak file that will have a filesize check done and hopefully eliminate people who modifly the textures and model skins?

jitspoe

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Re: jitspoe's .plan
« Reply #188 on: August 22, 2006, 07:40:56 PM »
Files don't have to be in pak files to be checked...

TinMan

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Re: jitspoe's .plan
« Reply #189 on: August 22, 2006, 07:49:04 PM »
w00t. I assume that is a yes to at least stopping all the kids who love to "mod everything" just like they do with halo on their xboxes...

jitspoe

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Re: jitspoe's .plan
« Reply #190 on: August 24, 2006, 03:01:28 PM »
This cryptlib looks promising: http://www.cs.auckland.ac.nz/~pgut001/cryptlib/ .  Still might be a bit overkill for my tastes.  I'd like to find some simple C code that just does Diffie-Hellman and AES.  That should be sufficient and add minimal bloat.

toM|vendettA

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Re: jitspoe's .plan
« Reply #191 on: August 25, 2006, 04:12:01 PM »
This cryptlib looks promising: http://www.cs.auckland.ac.nz/~pgut001/cryptlib/ .  Still might be a bit overkill for my tastes.  I'd like to find some simple C code that just does Diffie-Hellman and AES.  That should be sufficient and add minimal bloat.

I would like the ability to still be able to customize my junk, though I want you to approve it. Will there be any way that you can approve stuff?

afortier

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Re: jitspoe's .plan
« Reply #192 on: September 05, 2006, 03:44:55 PM »
I found a way to get your installer even smaller for DIAL-UP users!

Code all files in 80kbps VBR .OGG and have an install script use oggdec.exe to crank out .wav files after after file extraction. I tried this on your Alpha 16 and used a UHARC based NSIS installer, and it came to about 9mb! What do you think?

TinMan

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Re: jitspoe's .plan
« Reply #193 on: September 05, 2006, 03:50:00 PM »
Ogg FTW!
Make a seperate installer for dial-up users, I want my audio files to be FLAC and at least 4MB's each.

jitspoe

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Re: jitspoe's .plan
« Reply #194 on: September 05, 2006, 05:25:28 PM »
Uh, were the files usable after that?  Ogg vorbis is a lossy compression.  You can't use it on data.

Edit: Oh, were you just talking about the audio files?  A better plan would be to just add an ogg vorbis decoder to paintball2 and use ogg files directly.

jitspoe

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Re: jitspoe's .plan
« Reply #195 on: September 13, 2006, 02:03:57 AM »
I'm slowly progressing on both the client and web side of things.  I have most of the GUI put together for handling the profile files.  I still need to handle the encryption and actual login connection.  Then I need to do add the login verification on the game server.  *sigh* this is taking forever.  It'll get there, though.

toM|vendettA

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Re: jitspoe's .plan
« Reply #196 on: September 13, 2006, 06:53:14 AM »
Honestly, you deserve a job at ID. You have done so much work on this engine, keep with it, please. I know some of the community may not act like they appreciate it, but we do.

Playah

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Re: jitspoe's .plan
« Reply #197 on: September 13, 2006, 09:37:02 AM »
Yeah, that's true. We may not even have a problem when you're releasing it. :P

This remembers me of when i wanted to start a "Thank you jitspoe" - thread but still never have done... you don't mind me starting one in the "others" section?

jitspoe

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Re: jitspoe's .plan
« Reply #198 on: September 13, 2006, 02:16:42 PM »
You don't need my personal permission to start a thread, but you're welcome.

jitspoe

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Re: jitspoe's .plan
« Reply #199 on: October 04, 2006, 02:58:55 AM »
Quick update: Made it so you can use a local file as a serverlist source.  Also did some code rearranging so I can reuse some of the http getting code and made it  more robust.

I think the domain change screwed up the directories or something for the dplogin test script, so I moved everything over to where it wanted it.  It should be usable once again.