A little update. I can't remember what all I've posted recently, so some of it might be redundant:
- Added console timestamps as per request of some admins.
- Linux now checks for libGL.so.1.2 and libGL.so.1 if it can't find whatever gl_driver is set to.
- Removed the netgraph background so you can see the HUD when it's enabled.
- Fixed see-through-wall glitch with high FOV values (as mentioned in another thread).
- Made it so pak files would load from the "pakfiles" subdirectory.
- Made weapon draw with high FOV values, use cl_gun 0 to disable.
- Added more video resolutions.
- cl_customkeyboard uses .kbd files instead of windows layout.
- Players can go idle while eliminated (instead of being thrown into observer as soon as the round starts).
- Team changing flood protection (uses "floodprotect" cvar).
- Increased default sv_enforcetime from 120 to 240, so it's less likely to kick people for time discrepancy.
- The allow_match setting seemed to be the opposite of what it should have been. It works properly now. If it's set to 1, people can use the "match" command.
- Made player id enabled by default.
- Fixed overtime bug.
- g_autorecord, when set to 1, forces demo recording on clients, when set to 2 (default), forces recording when the server is passworded.
- Fixed crash with "sv listuserip"
- Made chase targets show up in siege mode.