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Other Stuff / Re: ...joined the game
« on: January 25, 2008, 04:07:04 AM »
[eisenhower hax hes killing all my feces]
O.o XD
O.o XD
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On the subject of toilet lift - has this been posted yet?
http://www.youtube.com/watch?v=DMhf2azGW90
* Use the sun for lighting (otherwise it looks gloomy)ever think that maybe not all maps need to look bright and cheery?
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.whats interesting is that he didnt really realease it, just shown screenies xP
If the server name has the word "noob" in it, probably not jk
The icon for PW servers could be a lock
The icon for GLS could be a key
If you just put your reticule over the enemy, that probably won't kill them. The balls you shoot are affected by gravity, so you'll have to aim above where they are to allow the balls to fall to them. The balls are also fairly slow, so you have to lead your enemy if they're a fair distance away.im going to try that on some bots, but first i gotta reinstall dp >.>
Just practice doing that and not getting killed.
Of course you could customise the jerseys, but what about the gender, the skin colour, even the hair colour?not to mention that they wouldnt even need modified skin at a certain point, if someone could make a person wear completely(or even somewhat) black, why would they need a skin? they'd pretty much be cheating legally :/
You could even have a rendered model in the game menus where people could create a 'character' by selecting different appearance features and equipment.
You could have preset jersey designed (like football (soccer) shirts), striped, chequered, cross hatch etc. where players/clans could select different colours. So they'd have four different kits to cater for the colours in the game, and each kit would have one preset dominant colour (red, blue, purple or yellow) and a colour (from a preselected list, not including any of the other 3 colours as to avoid mistaking teams) the players could decide on themselves. Then player numbers and names on the back.
Obviously the problem here is the limitation caused by the content checks to make sure there are no illegally modified skins.
Just throwing some ideas out there to get you thinking.
I love how almost every single map that people release, everyone just automatically assumes it needs more paths. Last time I checked, DP pubs don't matter how many paths there are. But matches are rarely larger than 4v4 in size, so why make all these maps with like six paths? This is the reason we have so many cap, cap, cap and gameover maps. With all the paths, you rarely find your opponent, and if they have recon they can just purposely avoid you.most the maps without secondary paths and whatnot are also the small maps, or at least seem to be.