Author Topic: New Map: The Forbidden Valley  (Read 29200 times)

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #20 on: March 22, 2008, 12:08:12 AM »
Just did this, also i really like Cusoman's idea.  The walls make it look alot better. 2 screenies.

The Red base with the Rock / Terrain:



Just made this off the corner:

« Last Edit: June 17, 2008, 02:30:34 AM by Cameron »

cusoman

  • Autococker
  • Posts: 524
Re: New Map: (To Be Named)
« Reply #21 on: March 23, 2008, 07:10:39 PM »
The rocks look much better :D!!

A thing I noticed is that the wallz are still straight, like artificial rock.  Try to jaged them up a bit, look a bit more random.  Use triangles if you know what I mean.  It does look much better.

A second thought:  the one route in the map takes 1/3 the time in the map as going the long way around.  The few obstacles and objects you have are around the outside, and you do not even go through there because of that glass hallway thing.  Maybe wall that off, and make it so you can see the field from there, and maybe you could make it a jail.

Just some thoughts.
-Cusoman

eMo

  • VM-68
  • Posts: 184
Re: New Map: (To Be Named)
« Reply #22 on: March 24, 2008, 12:15:15 AM »
It was originally going to look like a boat but i screwed it up...  Had other ideas though.

The boat shape is still there, except its capsizing...
looks neat.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #23 on: March 26, 2008, 03:24:19 AM »
Been out somewhere and havn't got around to doing much.  The walls i'll change probably 2moz or da day after and then i'll upload it.  Still can't think of a name.  I need ideas cos my brain aint working right now.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #24 on: March 27, 2008, 02:37:33 AM »
Last little screenie:



Thats the walls.  I'm going to finish the walls 2nite and post a b2.  Then no more betas till i get the mid finished (half-way done) and get a name for it.

EDIT: Hehe, 300 posts.
« Last Edit: June 17, 2008, 02:30:45 AM by Cameron »

M-A-Zing

  • 68 Carbine
  • Posts: 274
Re: New Map: (To Be Named)
« Reply #25 on: March 27, 2008, 11:13:44 AM »
The walls look much better

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #26 on: March 27, 2008, 06:37:52 PM »
O excrement, I just did a Full Quality one and realized i forgot to make it "Light" as well.  Everything was black.  I'm exporting it again and i'll put it up on the first post.  Also I still need a name.  Can't think of one.

Also with the walls I just did the main bases because the other pathways could be different when I put the mid in (different map file).

There are still no flags until I get the mid don't (beta 3).
« Last Edit: March 27, 2008, 07:11:38 PM by Cameron »

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: (To Be Named)
« Reply #27 on: March 28, 2008, 02:20:17 PM »
make the sky a little higher, i think you can sorta ht you head on it when you are on those wood platforms

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #28 on: March 29, 2008, 04:50:57 AM »
make the sky a little higher, i think you can sorta ht you head on it when you are on those wood platforms
Fixed. See first post for beta 3. Nearly finished mid. :)

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #29 on: March 29, 2008, 03:02:45 PM »
Lol, just recieved an email from the friend that hosts my webspace.  Moved all of the stuff to another server and will take about 2 days (all in MySQL databases).  Hopefully the images will be back soon.... I'll update them in the time being.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #30 on: April 05, 2008, 02:34:25 AM »
Before i go into anything else I was thinking of making the whole map as it is in Beta 2 or 3, 1 whole team, then copy and paste it and rotate it onto the other side and make that the other team.  Also then I would make that wall at the flag's go away and make that 1 flag there, also then I think it won't get clogged in the middle.  Here is the idea:



instead of this:



Now i'm not the best at paint.  And OMFG the power keeps going out. :)
« Last Edit: June 17, 2008, 02:31:14 AM by Cameron »

Laged

  • 68 Carbine
  • Posts: 374
Re: New Map: (To Be Named)
« Reply #31 on: April 05, 2008, 04:31:20 AM »
This map looks great, I'm looking forward to see it released =D.
Btw, the top idea looks better in my opinion =).

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: (To Be Named)
« Reply #32 on: April 05, 2008, 05:24:05 AM »
The bottom idea looks like a small package >.<

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #33 on: April 05, 2008, 02:32:53 PM »
I did a quick change around last night and the 1st one looks alot better and you don't get clogged in the middle.  So i might end up doing that.  And OMG i cant think of a friggen name with all of this Homework stuck in my head that I have to do 2day.

oli887

  • Stingray
  • Posts: 69
Re: New Map: (To Be Named)
« Reply #34 on: April 05, 2008, 03:26:22 PM »
Call it Homework :P

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: (To Be Named)
« Reply #35 on: April 05, 2008, 03:28:41 PM »
I would name it "Mushroom Top" because the first screenshot looks like the Top of a Mushroom.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #36 on: April 05, 2008, 03:49:21 PM »
The first one does?  Lol.  I'm now probably gonna go ahead with the top idea.

Call it Homework :P
Lol.  And termi's name does suit the overhead view of the map.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: (To Be Named)
« Reply #37 on: April 06, 2008, 03:44:27 AM »
Ok, here is Type 1 of beta 4.  I'll edit my post and throw in Type 2 when it finishes compiling.  (Been going for 30 mins already.)

qvis3.exe Cameron 99 161,176  and then when it make 200,000 it wrote it and restarted again.  Cool

Lol, if u dont know what that means look at it in the task manager.  IT WRITES TO MEMORY.  ITS KILLING ME!!!!!  I just killed Dreamweaver, going to kill firefox to give it room.

Removed Files

Now im pissed.  The full quality compile took 3 hours and didn't work. Think bfore my dad shut the computer down it didn't get to the vising stage and intercoursed up.  So Type 1 is full quality, Type 2 is just quick qvis or something.

I just noticed on Type 2 there is a red texture on the blue side (left one).  It's just to see what people think of both ideas. Then i'll continue with either Type 1 or 2.
« Last Edit: May 05, 2008, 02:25:01 AM by Cameron »

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: (To Be Named)
« Reply #38 on: April 06, 2008, 09:44:43 AM »
Oh nice!

AsThor

  • Autococker
  • Posts: 533
Re: New Map: (To Be Named)
« Reply #39 on: April 06, 2008, 11:25:09 AM »
Ok, here is Type 1 of beta 4.  I'll edit my post and throw in Type 2 when it finishes compiling.  (Been going for 30 mins already.)

qvis3.exe Cameron 99 161,176  and then when it make 200,000 it wrote it and restarted again.  Cool

Lol, if u dont know what that means look at it in the teask manager.  IT WRITES TO MEMORY.  ITS KILLING ME!!!!!  I just killed Dreamweaver, going to kill firefox to give it room.

Anywayz, here number 1:

Type 1 (Half):  Click Here

Type 2 (Whole):  Coming Soon



Forbidden

You don't have permission to access /files/paintball2/unnammed_b4.bsp on this server.