Author Topic: Midnight2  (Read 17481 times)

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: Midnight2
« Reply #40 on: March 11, 2008, 02:07:43 PM »
.Okay, Just to clarify for those who didnt get that. Midnight 2 is out, but there is a remake possibly coming out. Talk about confusing posts.
Read earlier posts dude.  We know that midnight2 was out, just suggesting different names for the third.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Midnight2
« Reply #41 on: March 11, 2008, 04:20:27 PM »
This is a replacement for midnight2, not a sequel.

cusoman

  • Autococker
  • Posts: 524
Re: Midnight2
« Reply #42 on: March 11, 2008, 04:36:10 PM »
I realize this may sound crazy, but I think if you are going to redo M2, then you should fix the water room with the r_speeds through the roof.  I do have an idea how to do this too:

Take the basic: --------------
                     |             |
                     |   -------   |
                     |             |
                     ---------------
This is the donut wall/hallway thing, I am sure you are familiar.  But what if u rotated this on the X (i think) axis to make it like a wall in the middle of two floors.  I say make a 1.5 floor that does not completely cover up the water view, but does let u see alot of  It, but at the same time makes another landing to run around on and on the sides, can drop down into the "water" room. 

Tell me if this is uber confusing, or what, but IT looks great in my head, and most likely would work, so yea.  Use the idea if you should want to. :D

-Cusoman

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: Midnight2
« Reply #43 on: March 11, 2008, 11:22:37 PM »
This is a replacement for midnight2, not a sequel.
A replacement?  That will be better.

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: Midnight2
« Reply #44 on: March 14, 2008, 11:52:05 AM »
This is a replacement for midnight2, not a sequel.
wont it be a bit hard for those who will (inevitebly - not inc me) hate the new version, how will you make sure that the new one gets onto ALL of the servers, unless it has a different name.
On the topic of names, reduce the filename size (or make the in-game server browser wider... or with something to adjust the size...)

Deranged

  • 68 Carbine
  • Posts: 409
Re: Midnight2
« Reply #45 on: March 14, 2008, 12:17:33 PM »
There's already kind of a feature vote for that. Use the standalone server browser or ase instead >.>

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: Midnight2
« Reply #46 on: March 17, 2008, 12:22:34 PM »
Use the standalone server browser or ase instead >.>
ase?
I already do use the SB. It's a bit hard to quickly change to a server, though, having to close the progrM (re-applying the normal screen settings), and then re-opening pball2 (which it then applies the pball2 settings). Just a tad annoying, all of the loading, not to mention the confusion on xfire for other friend's on-screen alerts.

BACK ON TOPIC!!

Make the elimination zone more interesting and LIGHTER!! I can barely see anything until my gamma and lighten settings are on full blast.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Midnight2
« Reply #47 on: March 17, 2008, 01:32:33 PM »
Make the elimination zone more interesting and LIGHTER!! I can barely see anything until my gamma and lighten settings are on full blast.
Are you referring to what's in the screenshot or how the map is currently?

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: Midnight2
« Reply #48 on: March 19, 2008, 02:11:45 PM »
How the map is currently. The screeny looks better. :D

lekky

  • Autococker
  • Posts: 2449
Re: Midnight2
« Reply #49 on: March 22, 2008, 06:35:38 AM »
So do what he's already done :|

I'm not that big a fan of Midnight2, probably because I always end up with a sucky gun...!

rasty

  • PGP
  • Posts: 26
Mignight 2 bug
« Reply #50 on: April 15, 2008, 09:58:45 AM »
Ok, I have founf maybe one bug on map Midnight2, or is it ok? Here is a demo

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: Mignight 2 bug
« Reply #51 on: April 15, 2008, 03:31:39 PM »
i think it`s one but not very usefull...

M-A-Zing

  • 68 Carbine
  • Posts: 274
Re: Mignight 2 bug
« Reply #52 on: April 15, 2008, 03:34:46 PM »
I don't think that it is a big enough issue to adress

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Midnight2
« Reply #53 on: April 15, 2008, 04:02:54 PM »
I'm merging this into my midnight 2 thread.  I'll look at the demo when I get home.

rasty

  • PGP
  • Posts: 26
Re: Midnight2
« Reply #54 on: April 16, 2008, 12:58:10 AM »
I don't think that it is a big enough issue to adress
I donĀ“t think too, but It can be fixed very easy and if jitspoe want to remake this map, he can do it better if everyone help him ;)

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: Midnight2
« Reply #55 on: April 16, 2008, 09:59:35 AM »
Looks like an astray clip brush. But that stands out like hell on bsp.... interesting...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Midnight2
« Reply #56 on: April 17, 2008, 01:01:38 AM »
Just watched the demo.  That's actually not a bug.  It was put there intentionally so if somebody is spraying to prevent a grab or cap, you can jump over the barrel to avoid it and get a different angle.  I probably should have made it a little more obvious.  In the new version, I've made the barrels have realistic proportions, so they can be jumped on, so it won't be an issue anymore.

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: Midnight2
« Reply #57 on: April 17, 2008, 08:59:43 AM »
smaller barrels?....interesting......

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Midnight2
« Reply #58 on: October 05, 2008, 01:33:58 PM »
Caught the mapping bug again, so I figured I'd work on this some more.

The high res barrel textures look pretty hot on more realistically scaled barrels.

When I was detailing some of the brushes to make vis faster (only takes 108 seconds now!), some of the light surfaces lost their light values.  The result was pretty interesting -- too bad it would be too dark to actually play on (and people would just crank up the brightness settings and make it look like crap anyway).

polake8

  • PGP
  • Posts: 14
Re: Midnight2
« Reply #59 on: October 07, 2008, 02:35:45 AM »
maybe add to this map big,underground tunnels with water in this?
{sorry for my english,I'm polish}