Author Topic: Official Feature Vote of 2007  (Read 233998 times)

Apocalypse

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Re: Official Feature Vote of 2007
« Reply #400 on: May 10, 2007, 06:32:31 PM »
I fourth if Jitspoe doesn't find anything wrong with it! ;D

jitspoe

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Re: Official Feature Vote of 2007
« Reply #401 on: May 10, 2007, 07:45:09 PM »
31: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander

b00nlander: I think the best approach for that would be to have a mute/unmute command for admins as well as a way to set whether players are muted or unmuted by default when they connect.  In the case of pbcup, you'd have it set to mute by default, then unmute specific players (team captains or whatever).  On regular servers, players would be unmuted by default and could be selectively muted by admins for misbehaving.

I'll throw in a vote for that as well.  A general purpose muting system could be very useful for admins.  In fact, I'm surprised it hasn't been voted for already.

Cobo: Nothing wrong with that idea, other than it just being a lot of work to please a few tinkerers.  It would probably be best paired with something like improved bot AI.  That way I could design it that way from the ground up instead of having to rewrite a bunch of existing code to fit a multi-dll model.

Cobo

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Re: Official Feature Vote of 2007
« Reply #402 on: May 10, 2007, 07:56:18 PM »
Cobo: Nothing wrong with that idea, other than it just being a lot of work to please a few tinkerers.  It would probably be best paired with something like improved bot AI.  That way I could design it that way from the ground up instead of having to rewrite a bunch of existing code to fit a multi-dll model.

I guess separating the Bot AI would be the place to start.

One more thing I have been asking for quite a lot of time, you dont have to put it up in the list, you just have to do it ;)
Link the wiki along with the forums/files/links/etc already!

EDIT:
I forgot about this...
I vote for making the client create a web server where it can display stats and other stuff.
I already did this from a tutorial that's in quakesrc, I got it to display the number of players on a server, thats as far as I got.
Only problem I saw with this is that when I joined my own server my ping was from 100-400 lol.
« Last Edit: May 10, 2007, 08:32:24 PM by Cobo »

y00tz

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Re: Official Feature Vote of 2007
« Reply #403 on: May 10, 2007, 08:30:02 PM »
One more thing I have been asking for quite a lot of time, you dont have to put it up in the list, you just have to do it ;)
Link the wiki along with the forums/files/links/etc already!

That'd be as simple as downloading the attachment, verifying y00tz didn't eff with it and make all the links go to porn.com, then uploading it.

jitspoe

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Re: Official Feature Vote of 2007
« Reply #404 on: May 11, 2007, 11:27:13 AM »
I want to get some kind of account system set up for the wiki before I do that, so spam bots and trouble makers don't mess it up.  I'm also considering just using MediaWiki (what Wikipedia uses).  I wonder how hard it would be to tie that into the global login system...

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #405 on: May 11, 2007, 02:54:00 PM »
I wonder how hard it would be to tie that into the global login system...

Only one way to find out! :D

y00tz

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Re: Official Feature Vote of 2007
« Reply #406 on: May 11, 2007, 03:02:18 PM »
I want to get some kind of account system set up for the wiki before I do that, so spam bots and trouble makers don't mess it up.  I'm also considering just using MediaWiki (what Wikipedia uses).  I wonder how hard it would be to tie that into the global login system...

I figured you were waiting until we had a lot more in the Wiki :P and I was actually going to propose you make people login with their global login or forum login after I saw so much spam last night...
I wouldn't be against using MediaWiki, I think it's a pretty solid platform.  More importantly though, there is a lot of documentation and most people are very familiar with it. And I think It would be neat if you spruced it up with your own theme and colors.

I think tying it in with the Global Login system would be pretty easy...
I assume since MediaWiki is FOSS it uses a MySQL database for login/account info
If not you could split the account info into 2 separate database, the first being the global login, the 2nd being a database created by a script once a user begins using the Wiki. (With id numbers being the keys)

If you haven't already, I think you should start a topic on the forum for the Wiki (And possibly the Global Login also) where we could discuss just that...  So that this (and other threads) can stay geared toward game development.

Cheers & Good Luck,
Mike (y00tz)

jitspoe

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Re: Official Feature Vote of 2007
« Reply #407 on: May 11, 2007, 03:54:03 PM »

y00tz

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Re: Official Feature Vote of 2007
« Reply #408 on: May 11, 2007, 04:02:43 PM »
I'm wondering if I post on one of them with an idea or comment if I'll be scorned by someone who thinks I'm necroing...

sk89q

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Re: Official Feature Vote of 2007
« Reply #409 on: May 13, 2007, 05:50:47 PM »
1. New map format
2. Faster in-game map downloading (+ via an alternate HTTP/FTP server? :X)
3. Better bot AI

T3RR0R15T

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Re: Official Feature Vote of 2007
« Reply #410 on: May 15, 2007, 11:35:26 AM »
--> place the *.ent files in pball/maps/ent/. not in pball/maps/

Cobo

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Re: Official Feature Vote of 2007
« Reply #411 on: May 15, 2007, 01:04:15 PM »
K, here's another vote :)

I got this idea after reading this post by Jitspoe:
* jitspoe suggests going to the 2007 feature vote thread and voting for something like a "vote pgp" option.

My vote is customized votes.
It would be something server side that is stored in the config files, or a file of its own. The syntax could be something like:
Code: [Select]
servervote "allpgp" "expert 8" [ratio]where "allpgp" is the name of the vote, "expert 8" is the command, and [ratio] would be optional. ratio could be something like 1/2 or 2/3, meaning that half of the players, or two thirds of the players would need to vote yes for the vote to pass.
Once the server was up, there would be 2 new commands for the players:
startvote <votename>
vote <yes/no>

Perhaps, in the future, it could even pass arguments, so this would make vote kicks and vote bans fairly easy to do.
Code: [Select]
servervote "kick" "kick {1}"So when someone did "startvote kick Cobo" it would start a vote for kicking me :).

Of course, new cvars would have to be added:
sv_votes - do you want people to vote at all?
sv_maxvotes - how many votes a person can do.
sv_timer - time to wait for the vote to pass. (could be set on the vote definition too.)

jitspoe

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Re: Official Feature Vote of 2007
« Reply #412 on: May 15, 2007, 02:36:41 PM »
Interesting idea, Cobo.  That would certainly add some flexibility without having to make new releases (if the server admins are willing to create those configuration files).  I think something like pgp only would have to be a special case, or at least have a new command.  Expert 8 requires restarting the map, so you could vote for pgp only, but it wouldn't take effect until the next map was loaded.  In any case, I'll put you down for something like, "Configurable server setting vote system."

Apocalypse

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Re: Official Feature Vote of 2007
« Reply #413 on: May 15, 2007, 02:47:15 PM »
Put me down for that to Jits.

KiLo

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Re: Official Feature Vote of 2007
« Reply #414 on: May 15, 2007, 04:28:35 PM »
Put me down for that to Jits.

Same here.

+1 for Cobo

y00tz

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Re: Official Feature Vote of 2007
« Reply #415 on: May 15, 2007, 05:04:09 PM »
Yeah I like the idea of an in-game vote system to switch maps, kick players, and set gamemodes, but I think it should be modular enough that  it could be used for a lot of things... like a vote for whether or not you suspect someone is cheating, and maybe have the server record a demo of their them and upload it so the server admin can look at it later.
I don't know, it's a good idea Cobo, as long as it's very free of restriction.

Cobo

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Re: Official Feature Vote of 2007
« Reply #416 on: May 15, 2007, 07:26:11 PM »
Here are a few modifications I made to the DP2 source a while ago, so if you like them you can vote for them. They link to instructions on how to add them to the source.


Alias with arguments - Allows you to have arguments on the aliases, like: alias t "echo {1}". So when you do "t hello" it will echo "hello".

If conditions - Adds IF conditions to the game. The syntax is like this: if <value> <operator> <value> <command> [else <command>]. Operators can be '==' and '!='.

Toupper and Tolower commands - Adds a Toupper and a Tolower command. They are used to make all the characters in a cvar uppercase or lowercase.

Printf - This commands prints text to a cvar in a format. The syntax is: printf <cvar> <format> <...>.
     So if you do:
     printf test "Lets count from 1 to 5: {1} {2} {3} {4} {5}" "One" "Two" "Three" "Four" "Five"
     It will set the cvar "test" to "Lets count from 1 to 5: One Two Three Four Five"

Blitz

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Re: Official Feature Vote of 2007
« Reply #417 on: May 17, 2007, 08:53:09 PM »
Those sound less like additions and more like standard C functions.

Two things that I think are most important to improving the game:

1. Increased paintball visibility
2. Increased player visibility

These are two things that use to not be an issue, and have with the graphical improvements became problems (imo). Of the two I think the increased paintball visibility is the most important (albeit slightly).

Playah

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Re: Official Feature Vote of 2007
« Reply #418 on: May 18, 2007, 07:32:35 AM »
I'm also for the "2." Blitz said. Somewhen i mentioned this but all said it's not of an issue. Well, i think it is. Too many black parts on the players imo.

Blitz

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Re: Official Feature Vote of 2007
« Reply #419 on: May 18, 2007, 10:14:13 AM »
Yes, I think that's the main problem with the player skins -- if they had more of the actual team color it wouldn't be a problem. I heard the argument that the reduced visibility was intended and adds more realism, and although I can agree on that I don't see how it enhances the game or makes it any more fun for anyone. After all, this is certainly not a game of hiding, crawling, and blending in to things -- it's extremely fast paced (and I feel like this was the general intent of quake2 to make the opponents as easily distinguishable as possible.. and something that has been lost somewhere in the updates...)