Author Topic: Crimson Elite: using paintball engine  (Read 22490 times)

KiLo

  • Autococker
  • Posts: 2086
Re: Crimson Elite: using paintball engine
« Reply #20 on: May 19, 2007, 09:37:01 AM »


Build 1? Hacks? ;D

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #21 on: May 19, 2007, 10:16:08 AM »
Jits, where does it check the version? i want to comment it out so i can launch it without using +game elite in the command line

Cobo

  • Autococker
  • Posts: 1362
Re: Crimson Elite: using paintball engine
« Reply #22 on: May 19, 2007, 10:23:01 AM »
The directory name is defined on qcommon/qcommon.h
Code: [Select]
#define BASEDIRNAME "pball"All you need to do is change BASEDIRNAME to elite.

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #23 on: May 19, 2007, 02:00:00 PM »
i did this, but its checking the build number somewhere. so i changed it to 18 for now and it works.

Cobo

  • Autococker
  • Posts: 1362
Re: Crimson Elite: using paintball engine
« Reply #24 on: May 19, 2007, 02:13:14 PM »
Oh, sorry. You'll want to change on qcommon/files this:
Code: [Select]
Cvar_FullSet("gamedir", "pball", CVAR_SERVERINFO|CVAR_NOSET, true); // jit, always display gamedir as "pball"
Cvar_FullSet("game", "pball", CVAR_LATCH|CVAR_SERVERINFO, true); // jit
instead of pball, make that elite.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Crimson Elite: using paintball engine
« Reply #25 on: May 19, 2007, 06:51:15 PM »
Hey maxpower is this game going to be paintball or just a regular shooter with bullets?
Edit:I think the new skins are pretty cool good job.

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #26 on: May 19, 2007, 08:34:21 PM »
Its a shooter with bullets. Its not paintball at all. Im just using the engine.

Edit
Jitspoe, i fixed the start new game menu :D

Cobo

  • Autococker
  • Posts: 1362
Re: Crimson Elite: using paintball engine
« Reply #27 on: May 19, 2007, 10:23:08 PM »
Are you just modifing the client and using the DP2 gamex86 dll? or are you using another mod's gamex86 dll? because if you're using DP2's you wont be able to modify it too much, since the source for it is not open.

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #28 on: May 19, 2007, 11:30:23 PM »
Its a shooter with bullets. Its not paintball at all. Im just using the engine.

The only paintball thing im using is the engine, im not using the gamex86.dll, i got my own source

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #29 on: May 20, 2007, 01:00:17 AM »
Something is messed up with the hud. i dont know if its the engine source (cl_scores.c) messing it up or the game source (p_hud.c)

Cobo

  • Autococker
  • Posts: 1362
Re: Crimson Elite: using paintball engine
« Reply #30 on: May 20, 2007, 01:07:03 AM »
That happens to me when using a quake2 gamex86, but I think it only happened when showing the scores.

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #31 on: May 20, 2007, 09:21:33 AM »
Thats what i meant, is there anyway to fix it?

I was looking at the ejecting brass code, and It wasnt to good in the game so after some coding and remodeling. I got it looking alot better.



I got my other computer setup, and my bro and me tested it out. Its pretty sweet.
« Last Edit: May 20, 2007, 04:03:06 PM by maxpower »

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #32 on: May 20, 2007, 07:04:46 PM »
How can i make the linux files so i can get dedicated servers?

TinMan

  • Autococker
  • Posts: 1347
Re: Crimson Elite: using paintball engine
« Reply #33 on: May 20, 2007, 07:24:53 PM »
Send me your source. XD

y00tz

  • Autococker
  • Posts: 2742
Re: Crimson Elite: using paintball engine
« Reply #34 on: May 20, 2007, 07:54:00 PM »
Wow Max, that's looking pretty good.

Smokey

  • Autococker
  • Posts: 1172
Re: Crimson Elite: using paintball engine
« Reply #35 on: May 20, 2007, 08:51:32 PM »
Send me your source. XD
Yea him or me. :)

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #36 on: May 20, 2007, 08:53:10 PM »
emails?
Wow Max, that's looking pretty good.

Yea, my bro and me were playing before. We couldn't stop. Its addicting.

I found that the scoreboard when you do teams works fine, but not in deathmatch. *Fixed* Also, i got some code for a flashlight but when i goto the console and type the command in it doesnt work. *Fixed*
« Last Edit: May 20, 2007, 09:38:22 PM by maxpower »

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #37 on: May 20, 2007, 09:23:36 PM »
Send me your source. XD
Yea him or me. :)


just the gamex86? or all of it?


*Edit*
In the engine, does it give a vwep or is that all in the mod? Cause the vwep isnt working. They are holding an invisible gun
« Last Edit: May 20, 2007, 09:53:04 PM by maxpower »

TinMan

  • Autococker
  • Posts: 1347
Re: Crimson Elite: using paintball engine
« Reply #38 on: May 20, 2007, 10:14:47 PM »
Send me all of it.

maxpower

  • VM-68
  • Posts: 170
Re: Crimson Elite: using paintball engine
« Reply #39 on: May 20, 2007, 10:17:23 PM »
email? pm me it

In the console im getting a gl_findimage cant load "models/weapons/g_dual/skin"

The image is there
« Last Edit: May 20, 2007, 11:21:00 PM by maxpower »