Author Topic: New Map: Discovery  (Read 27265 times)

Chef-Killer

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Re: New Map: Discovery
« Reply #60 on: August 12, 2007, 09:36:35 AM »
Argh :-\ Here is beta7.

discovery_b7.bsp
discovery_b7.rar

- fixed textures
- fixed brushes (clips)
- fixed the wall (a bit)
- added the arrows on the jump pads

There left a small part, where you can see throught the walls. I made the walls higher, but it didn't fixed all. I don't know what to do for the last small part, if I do a higher wall, I get the max_patches error again :(
« Last Edit: August 12, 2007, 09:58:48 AM by Chef-Killer »

Playah

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Re: New Map: Discovery
« Reply #61 on: August 12, 2007, 09:55:25 AM »
Wrong link for the discovery_b7.bsp, you've linked b6.
The real link for discovery_b7.bsp is: ftp://otb-server.de/pub/Maps/beta/discovery_b7.bsp

Chef-Killer

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Re: New Map: Discovery
« Reply #62 on: August 12, 2007, 09:59:21 AM »
Thanks, fixed also.

Apocalypse

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Re: New Map: Discovery
« Reply #63 on: August 12, 2007, 06:43:45 PM »
Umm just wondering if this is the problem I don't think so but it kight be I found that if my objects went over the sky it looked really weird and I could see everything like in brainstorm you can see objects through sky can't think of anyway to fix that though just maybe make it so high you can't see over them but that would look demented Jits might know a way though.

magalhaes

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Re: New Map: Discovery
« Reply #64 on: August 12, 2007, 06:54:54 PM »
err
I think my brain imploded somewhere between the second or third or fourth or fifth or sixth or seventh sentence.
There was two sentences..... mine exploded after the first line.

u said it :)

KnacK

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Re: New Map: Discovery
« Reply #65 on: August 12, 2007, 07:20:10 PM »
* KnacK punches Apoc in da nose

Chef-Killer

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Re: New Map: Discovery
« Reply #66 on: August 13, 2007, 10:15:25 AM »
Umm just wondering if this is the problem I don't think so but it kight be I found that if my objects went over the sky it looked really weird and I could see everything like in brainstorm you can see objects through sky can't think of anyway to fix that though just maybe make it so high you can't see over them but that would look demented Jits might know a way though.

Lalalaalalalaaalaa.

There left a small part, where you can see throught the walls. I made the walls higher, but it didn't fixed all. I don't know what to do for the last small part, if I do a higher wall, I get the max_patches error again :(

I know it, i will do a last try in the day. If it doesn't work, i have to live with it :'(

ViciouZ

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Re: New Map: Discovery
« Reply #67 on: August 13, 2007, 10:19:04 AM »
For the max patches, have a look at the wiki. Find all your clip brushes, hint brushes, anything the player can't see, and scale up the texture a lot.

Chef-Killer

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Re: New Map: Discovery
« Reply #68 on: August 13, 2007, 10:21:54 AM »
They all are already scaled up to 200 ;)

DaRkNeSS

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Re: New Map: Discovery
« Reply #69 on: August 13, 2007, 01:26:14 PM »
It's a good looking map,  but it probably won't get played very much, except by a few German clans who like to play 40 v 40 size maps in a 3v3 match.

Most of the time huge maps like that don't get played very often.

magalhaes

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Re: New Map: Discovery
« Reply #70 on: August 13, 2007, 02:29:35 PM »
I actually think the map has a good gameplay in 4v4's.
What is unplayable is  3v3 in pbcup.
But i guess thats just the germans opinion then...

FlaMe

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Re: New Map: Discovery
« Reply #71 on: August 13, 2007, 04:07:34 PM »
Me gusta, a lot...
 
Will definitely be a good spot for the OTB speed server, matching would be difficult for anything smaller than a 4v4 or boring with anything greater than 30 second respawn but yeah... sweet map, keep it up

Apocalypse

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Re: New Map: Discovery
« Reply #72 on: August 13, 2007, 04:31:41 PM »
4v4 will probably work I may put it on the DPPUG server once it's completed.
« Last Edit: August 14, 2007, 07:11:29 PM by Apocalypse »

jitspoe

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Re: New Map: Discovery
« Reply #73 on: August 14, 2007, 01:19:45 PM »
Looking good.  I've put it up on the beta server.  To fix the max patches error, you might try using -chopcurve 128 (or higher) and/or scaling up some of the textures (the rock textures outside would be a good start).  It would be nice if you could do something to vary the barrel-lined tunnels a bit.  They're easy to get lost in.

Viper

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Re: New Map: Discovery
« Reply #74 on: August 14, 2007, 03:54:20 PM »
It's a good looking map,  but it probably won't get played very much, except by a few German clans who like to play 40 v 40 size maps in a 3v3 match.

Most of the time huge maps like that don't get played very often.

Better than a 1-path-map in a 4on4

Chef-Killer

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Re: New Map: Discovery
« Reply #75 on: August 17, 2007, 11:46:47 AM »
Uh... -chopcurve 128, very high :P I am using 80 at the moment. And the rock textures are already scaled up to 2.0. But if -chopcurve 128 doesn't reduce to light quali too much, i can do this.

In this tunnels i can add some signs with this arrow textures, or what do you mean?

jitspoe

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Re: New Map: Discovery
« Reply #76 on: August 17, 2007, 05:04:56 PM »
About the only thing chopcurve will impact is the barrels.  It tends to help a lot even if you don't have that many "curved" surfaces.

Chef-Killer

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Re: New Map: Discovery
« Reply #77 on: August 19, 2007, 06:45:48 AM »
Oh, ok then, that's nice.

For now I did a higher wall. I think and hope that the wall thing is fixed now, if not, plz tell it. In these barrel lined tunnels i have add some arrows, that people will get a better orientation. I also changed the lighting at some parts of this map.

discovery_b8.bsp
discovery_b8.rar

jitspoe

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Re: New Map: Discovery
« Reply #78 on: August 22, 2007, 05:07:00 PM »
The arrows help a lot.  Good work.  About the only way you can see through the walls now is if you get on top of a barrel and jump.

Also, the new beta is up on the beta server.

Chef-Killer

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Re: New Map: Discovery
« Reply #79 on: August 26, 2007, 02:46:35 PM »
Thanks, hope that it is fixed now. I also added some entities (func_models) in the cave. There it was realy empty.

discovery_b9.bsp
discovery_b9.rar