ok, I've implemented the func_areaportals, corrected that wall texture, put in some vis-blockers in the pagoda and tidied a couple of other things up.
I looked into the wooden block thing you mentioned, Eiii, and one side was misaligned, so ive corrected that. Definately all detailed though, so i don't know how to procede. how did you get the tris up? ive looked all over for the command lol
any other suggestions?
KoreMagna, getting a chinese brushed logo for each base, probably just saying 'red' and 'blue', in black, at 128x128 (low res) and 1024x1024 (high res) would be awesome, as long as we could keep the filesize down-ish. If its too much trouble just let me know, its no problem. PM me if you need any more details!
Thanks,
- Dagless M.D