Author Topic: Official Feature Vote of 2007  (Read 234053 times)

Cobo

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Re: Official Feature Vote of 2007
« Reply #1020 on: November 01, 2007, 08:33:06 PM »
It would probably be easier to just create a third party updater.

y00tz

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Re: Official Feature Vote of 2007
« Reply #1021 on: November 01, 2007, 08:38:33 PM »
It would probably be easier to just create a third party updater.

Yep, definitely.  I'm sure one of the batch script boys™ could put together something sufficient, it's probably not a huge necessity, but there's no problem with voting for it. :D

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #1022 on: November 01, 2007, 09:11:31 PM »
Yep, definitely.  I'm sure one of the batch script boys™ could put together something sufficient, it's probably not a huge necessity, but there's no problem with voting for it. :D

If I can ever figure out how to get libcurl to compile, I'll make a solid .exe for it.

jitspoe

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Re: Official Feature Vote of 2007
« Reply #1023 on: November 02, 2007, 06:38:52 PM »
On the subject of messages, I really think the first thing that needs to be done is improve the MOTD feature.  Perhaps make it like some other games where the message pops up as a dialog and you have to close it or select which team you want to join.  Perhaps once this is done, global messages could be tacked on to it.

+1 for improved MOTD.

As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?

cusoman

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Re: Official Feature Vote of 2007
« Reply #1024 on: November 02, 2007, 08:48:38 PM »
+ 1 for a better MOTD system.
As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?
Hmmm, i wasnt really thinking about real life implications, more just in game. I don't know how we would work this. Perhaps the message displayed could just notify of a new release and you couldnt connect to servers without the highest version...
-Cusoman

y00tz

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Re: Official Feature Vote of 2007
« Reply #1025 on: November 02, 2007, 09:12:33 PM »
well, +1 for a better MOTD system, then :D

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #1026 on: November 02, 2007, 09:28:32 PM »
As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?

Torrent system?

cusoman

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Re: Official Feature Vote of 2007
« Reply #1027 on: November 03, 2007, 10:13:42 AM »
Torrent system?
Genius.
Lots of games use torrents to download, and since DP is a relatively small file compared to other games, it would not take very long to download.  To speed it along though, you would need a multiple 'default' computers uploading at a standard 32 kb/s.

Edit almost forgot:
-Cusoman

T3RR0R15T

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Re: Official Feature Vote of 2007
« Reply #1028 on: November 03, 2007, 11:11:58 AM »
exist a torrent system, which fall back to a webspace if no seeders are online?

y00tz

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Re: Official Feature Vote of 2007
« Reply #1029 on: November 03, 2007, 02:57:28 PM »
So in this torrent system, what happens when my 'seeder' has modified the update?  I just take my global ban and be content with it?

ViciouZ

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Re: Official Feature Vote of 2007
« Reply #1030 on: November 03, 2007, 03:05:16 PM »
Actually what happens is your client realises the file's checksum is wrong and redownloads from another seed/peer.

y00tz

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Re: Official Feature Vote of 2007
« Reply #1031 on: November 03, 2007, 03:08:04 PM »
Alright good.  I'm obviously a torrent newb because I've only used it for getting a few Linux ISOs, I've never downloaded copyrighted stuff like 3/4 of you guys...

+1 for a clock in the hud somewhere, I'm so tired of being late to something while playing DP.

Edit, It would be super sexy to have a key bound that could raise the players right arm up, bringing the wrist into view, revealing a digital watch so the player could clearly see the time :P

Fanoto

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Re: Official Feature Vote of 2007
« Reply #1032 on: November 03, 2007, 05:01:57 PM »
I'm sure if I could understand you guys, I would agree. I only caught the gist of what you're saying though.

Apocalypse

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Re: Official Feature Vote of 2007
« Reply #1033 on: November 04, 2007, 03:28:18 PM »
New Request

Regarding: Global Login, Client, Ponies

I vote we add an in-game and global login website messaging system for the sole purpose of communication between Jitspoe and the Committee, and the average players.   This could be used to publish mass-messages such as the release of a new build, or specific messages, for example, why a player has been banned.  I propose that the client-side system could either alert players of new messages upon login, or have a built-in client feature to read messages in-game after log in.  Discussion took place here: http://dplogin.com/forums/index.php?topic=10109.0;topicseen, with general consensus that this idea wasn't terrible.

I know all of these votes leave a lot to be desired, so I'm not opposed to others discussing this more in-depth in the pre-vote discussion page.
+1
+1 team deathmatch
+1 improved MOTD

cusoman

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Re: Official Feature Vote of 2007
« Reply #1034 on: November 04, 2007, 03:45:01 PM »
I was playing Warsow the other day, (for those who don't know what warsow is, its a q2 engine based standalone game based on qfusion so that it supports q3 media, and is done in cell shading), and i was wondering how hard it would be to implement a wall jump.  the only problem i see with implementing a wall jump is that there would be maps constructed before the wall jump, so now people could get to areas of older maps that were previously unreachable. my argument to that is that there is no standard gravity, so anyone could get to anywhere depending on the server gravity anyway. tell me what you think, but i have a
+1 for wall jump.
-Cusoman

Eiii

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Re: Official Feature Vote of 2007
« Reply #1035 on: November 04, 2007, 03:48:02 PM »
A wall jump would be entirely possible, but there's no reason to implement it. It doesn't fit the game, it doesn't really add anything to the game except making the ability to jump more important, and as you said, it breaks older maps.
Warsow is a good enough game, but it's a separate one.

cusoman

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Re: Official Feature Vote of 2007
« Reply #1036 on: November 04, 2007, 03:50:59 PM »
I was more thinking along the lines of coolness factor than actual gameplay enhancement.  bu t seriously, how sweet would it be to jump off a wall and shoot.
-Cusoman

Eiii

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Re: Official Feature Vote of 2007
« Reply #1037 on: November 04, 2007, 04:00:35 PM »
It'd be cool enough, but it'd destroy the current gameplay and a ton of maps.

If you desperately want to jump off walls, you can play Warsow. ;)

nopyo

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Re: Official Feature Vote of 2007
« Reply #1038 on: November 04, 2007, 08:30:44 PM »
+1 improved MOTD

KiLo

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Re: Official Feature Vote of 2007
« Reply #1039 on: November 04, 2007, 08:34:58 PM »
-1 wall jump